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Old 17th Mar 2001, 01:15 PM   #1
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/me asks how to fix bsp holes?
I have some in my map. I want to get rid of them. what do i do?
I know ive de-intersected and all that. I dunno why they are there. I noticed they are always in the same spot? AND I CANT GET RID OF THEM!
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Old 17th Mar 2001, 01:37 PM   #2
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Well, if you've also used semi-solids for as many of the additives as possibly possible, then you're having problems because of coplanar surfaces. These can cause problems.
There sadly is no general recipe to get rid of BSP holes; you'll just have to try working around them.
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Old 17th Mar 2001, 02:06 PM   #3
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If you didn't use semisols at all then try to convert some of the solid brushes...

Also try setting the evil brushes to last in the BSP order.
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Old 17th Mar 2001, 03:17 PM   #4
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Make sure you don't have too many overlapping solid brushes.

Make sure you havn't subtracted from a semisolid.

Make sure you haven't (de)intersected a sheet brush.

Check your 2D ed brushes as these are sometimes bad.

Check your collision hulls don't intersect the walls.

Fiddle with the slider under BSP in the rebuild settings dialog.

After vertex editing, check that all the surfaces have corners which are coplanar.

The list goes on..........
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Old 17th Mar 2001, 05:31 PM   #5
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Welcome to the world of unreal editing
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Old 17th Mar 2001, 10:12 PM   #6
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NEVER use semi or non solid brushes. They can really kill your map unless you REALLY have to use them. (like for zone use).
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Old 18th Mar 2001, 01:30 AM   #7
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Deathman are you kidding? i use semi solids and non solids like mad, it's the only to make over laping textures and since they don't split the bsp they lower node count(in most way, there are exceptions) and i still havent had a bsp hole
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Old 18th Mar 2001, 06:34 AM   #8
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I personnally never use SOLIDS in my maps.Always semi-solids.
(but I agree this is not a good habit)
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Old 18th Mar 2001, 08:27 AM   #9
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Only semi-solids???

That's dangerous....D
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Old 18th Mar 2001, 06:26 PM   #10
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yeah everything might collapse one day...
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Old 19th Mar 2001, 11:49 AM   #11
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Even the good old MIR...BTW did you bring the parachutes for the landing?
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Old 19th Mar 2001, 02:13 PM   #12
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I use a good healthy mix of everything and I rarely have a BSP hole, except for coplanar bipolar textures on the z scaled plane! (matching coplanar walls)
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Old 19th Mar 2001, 05:43 PM   #13
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clipped brushes are also easily to be the couse for bsp holes, especially after scaling and rotating them

BEWARE!!!
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Old 19th Mar 2001, 09:19 PM   #14
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I like the way you think, NP! Methinks conversation with you could provide endless hours of entertainment.
Oops, the subject. Um . . . Uhh . . . BSP!
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Old 20th Mar 2001, 05:16 PM   #15
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I don't have 'em in my map, no, it can be even worse!

AAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRGGGGGHHH, they are everywhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 20th Mar 2001, 06:22 PM   #16
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Uhhh... what are BSP holes???
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Old 20th Mar 2001, 07:01 PM   #17
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Lightbulb

God Ren,
Every time I see an attached image of the editor by you, I'm itching to see what it is your making. Intricate looking ****. Can we expect something soon ?
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Old 20th Mar 2001, 09:15 PM   #18
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yea, umm ren, those are pretty serious....
you need to fizx those

Heres a pic of the map im working on right now:
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Old 20th Mar 2001, 09:21 PM   #19
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Angry

CURSE YOU FOURMS!!!!
Ack it didnt attch my pic
Here:
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Old 20th Mar 2001, 09:24 PM   #20
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Oh i see it was to big....
One more time then time for bed:
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