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#1 |
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/me asks how to fix bsp holes?
I have some in my map. I want to get rid of them. what do i do? I know ive de-intersected and all that. I dunno why they are there. I noticed they are always in the same spot? AND I CANT GET RID OF THEM!
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I just saw a pigman. Flabby Beaver |
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#2 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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Well, if you've also used semi-solids for as many of the additives as possibly possible, then you're having problems because of coplanar surfaces. These can cause problems.
There sadly is no general recipe to get rid of BSP holes; you'll just have to try working around them. |
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#3 |
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If you didn't use semisols at all then try to convert some of the solid brushes...
Also try setting the evil brushes to last in the BSP order.
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Chris Toth ------------- Chris@message.hu
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#4 |
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Make sure you don't have too many overlapping solid brushes.
Make sure you havn't subtracted from a semisolid. Make sure you haven't (de)intersected a sheet brush. Check your 2D ed brushes as these are sometimes bad. Check your collision hulls don't intersect the walls. Fiddle with the slider under BSP in the rebuild settings dialog. After vertex editing, check that all the surfaces have corners which are coplanar. The list goes on..........
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Bravery is not a function of firepower - JC Denton |
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#5 |
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Welcome to the world of unreal editing
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#6 |
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NEVER use semi or non solid brushes. They can really kill your map unless you REALLY have to use them. (like for zone use).
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I am bored, I think I ll go kill someone......
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#7 |
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Deathman are you kidding? i use semi solids and non solids like mad, it's the only to make over laping textures and since they don't split the bsp they lower node count(in most way, there are exceptions) and i still havent had a bsp hole
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#8 |
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I personnally never use SOLIDS in my maps.Always semi-solids.
(but I agree this is not a good habit) |
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#9 |
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Only semi-solids???
That's dangerous....D
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Chris Toth ------------- Chris@message.hu
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#10 |
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yeah everything might collapse one day...
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#11 |
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Even the good old MIR...BTW did you bring the parachutes for the landing?
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Chris Toth ------------- Chris@message.hu
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#12 |
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Man and I just GOT here, geeze, well, when are we moving to ISS?
I use a good healthy mix of everything and I rarely have a BSP hole, except for coplanar bipolar textures on the z scaled plane! (matching coplanar walls)
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Co-Maker of the Marx Head Smilie ![]() Let's not forget the Lenin Head
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#13 |
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clipped brushes are also easily to be the couse for bsp holes, especially after scaling and rotating them
BEWARE!!!
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#14 |
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I like the way you think, NP! Methinks conversation with you could provide endless hours of entertainment.
Oops, the subject. Um . . . Uhh . . . BSP!
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#15 |
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I don't have 'em in my map, no, it can be even worse!
AAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRGGGGGHHH, they are everywhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#16 |
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Registered User
Join Date: Apr. 16th, 2000
Location: The Great 'ole state of NC
Posts: 122
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Uhhh... what are BSP holes???
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#17 |
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God Ren,
Every time I see an attached image of the editor by you, I'm itching to see what it is your making. Intricate looking ****. Can we expect something soon ? |
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#18 |
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yea, umm ren, those are pretty serious....
you need to fizx those ![]() Heres a pic of the map im working on right now:
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I just saw a pigman. Flabby Beaver |
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#19 |
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CURSE YOU FOURMS!!!!
Ack it didnt attch my pic Here:
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I just saw a pigman. Flabby Beaver |
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#20 |
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Oh i see it was to big....
One more time then time for bed:
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I just saw a pigman. Flabby Beaver |
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