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#1 |
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Registered User
Join Date: Feb. 15th, 2001
Location: Quebec
Posts: 2
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Hi,
I want to know how to export an object (that i did with box modeling) from 3D studio max r3,1 to UnrealED and use it as a brush... Anyone know how to do that? |
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#2 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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1. Make sure all vertices fit a grid. Something like 8 or 16 units is best.
2. Save it as a .dxf. 3. Open UnrealEd, Brush/Import Brush. Then select it and it will be imported. |
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#3 |
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But don't use any wacky modifiers on the model...because that DXF import function can do weird things with complex brushes...
__________________
Chris Toth ------------- Chris@message.hu
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#4 |
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Registered User
Join Date: Feb. 15th, 2001
Location: Quebec
Posts: 2
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Thx, i`ll try it...
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