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Old 15th Feb 2001, 10:08 PM   #1
WinterWolf
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Hi,

I want to know how to export an object (that i did with box modeling) from 3D studio max r3,1 to UnrealED and use it as a brush...

Anyone know how to do that?
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Old 16th Feb 2001, 11:08 AM   #2
Fuzzpilz
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1. Make sure all vertices fit a grid. Something like 8 or 16 units is best.

2. Save it as a .dxf.

3. Open UnrealEd, Brush/Import Brush. Then select it and it will be imported.
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Old 16th Feb 2001, 02:04 PM   #3
ChrisToth.hu
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But don't use any wacky modifiers on the model...because that DXF import function can do weird things with complex brushes...
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Old 16th Feb 2001, 11:14 PM   #4
WinterWolf
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Thx, i`ll try it...
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