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#1 |
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Demigogue
Join Date: Feb. 3rd, 2001
Location: Boise, ID
Posts: 29
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I am creating a level currently entitled DM-Hessel. (If you are familiar with my previous posts the Crouching Tiger map has been put in the 'projects that are cool but I don't want to do' category, and the scoring method is being put on the back burner.) Anyway, I have part of the level sort of done but I want the level to be about three times bigger. Is there something from another DM map that any of you think is cool (architectural or interactive like HealPod) that I should integrate? The level is similar to Veridian combined with Orbital.
Also, what are your peoples' opinions on Tactical Ops? I think it is a great mod that really tries to separate itself from CS and does it well. The gameplay is noticably faster and 'louder' I guess I would say. The levels seem much more 'alive' than CS levels and the mod just seems 'fresher' to me. I think the level design and modeling could use some work, but other than that, great job TO team! |
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#2 |
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TO is better than CS if you ask me, but hey, that's me,
I like the healpod Idea, but not that much, HEre's an Idea though: slime pits&crushing movers
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Co-Maker of the Marx Head Smilie ![]() Let's not forget the Lenin Head
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#3 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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Rooms that are constructed entirely of movers which reassemble to form a completely different room.
Tactical Ops is great, though I think the hostages' voice acting needs work. |
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#4 |
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THose hostage sounds...I HATE them...ARGH!!!!
The CS hostages are nice and quiet...
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Chris Toth ------------- Chris@message.hu
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#5 |
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Chris! your Godlike!
Anyways, i like the TO hostages, I play with no bots and terrorize them, it's great fun if your a sadistic fool I love the movers idea, I'll have to incorporate that into my maps...hehehe, a pillared room that disasembles and turns into a huge cannon when you hit a switch,
__________________
Co-Maker of the Marx Head Smilie ![]() Let's not forget the Lenin Head
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#6 |
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Demigogue
Join Date: Feb. 3rd, 2001
Location: Boise, ID
Posts: 29
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Well, I've changed the map to the egyptian theme. I've got the structural aspect mostly done, and the lighting isn't going to change much. All I need to do now is bot paths, weapons, and play testing. Could anyone refresh me on how to make a door that you have to shoot to open, and will crush any player standing under it? All of the tutorials I've found do a myriad of different things and don't do exactly what I want.
Also, anyone else noticed how the Simpsons anymore have no plot whatsoever? Like this tennis episode. They go from Abe dying to tennis in about 20 seconds. I don't think they try anymore. |
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