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#1 |
![]() Yes, the UT singleplayer maps I was supposedly working on. Yes, Unreal single player that requires UT to run, because of editor issues etc. Anyway, hell finally froze over and anyone interested can grab the three map pack at my site ![]() http://surf.to/scragsite
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Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#2 |
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Downloading now................
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Free cheese only comes in a mouse trap... |
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#3 |
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Adept
Join Date: Jan. 13th, 2000
Location: Pennsylvania
Posts: 209
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My memory is not too good anymore but I can remember talk of some maps coming in the future. So I guess the future is now.
![]() I will check them out soon. Thanks.
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#4 |
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Hiya Scrag.
You finally decided to quit? Too bad. Maybe you want to send an email to Legacy about your map as well. That project still seems to be alive, sort of. Too bad I don't got the l33t mapping sk1llz to complete your work .Greetingz, Michel, the real creatoR.
__________________
![]() I can smell your ausfahrts.. bring DeeperShade
.. back to life! |
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#5 |
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Lo creatoR... what my post said is that I finished the project & it's available on my site.
I'm not a quitter! Go play it.
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#6 |
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I'm halfway through it right now, I wish I could have created stuff this good for Unreal...!
It's good to be able to have new Unreal SP experiences, because I fear that this will probably be one of the last I have until Unreal 2 comes our way... Great work m8!
__________________
Free cheese only comes in a mouse trap... |
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#7 |
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Thanks Inferno
Actually I had an idea for another pack, hehe, but I really couldn't say if I'll ever build it.
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#8 |
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Hellscrag, do you play Halflife? I saw this really cool mod (map) a while ago. Something that would inspire *any* map creator..
Anyway, do you?
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![]() I can smell your ausfahrts.. bring DeeperShade
.. back to life! Last edited by Gir; 10th Feb 2001 at 09:27 AM. |
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#9 |
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I have played Half-Life but I'm not that keen on it.
creatoR have you played Tashara's Cove yet? ;p
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#10 |
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Nope, not yet sorry. I don't have a proper computer anymore. It'll have to wait until I get another one. I am actually internetting in a local EasyEverthing..
About that Halflife mod, it's a single player based mod in which you have to escape from an underwater base that's busy flooding with water. Really cool idea. Besides fighting off aliens, you also constantly have to flee the rising water (kinda like in that movie, 'Deep Blue Sea'). Unforunatly, the mod (they call SP levels mods in the halflife community) wasn't worked out properly and never really became a hit. Soo, why not try to do something similiar with an Unreal map? Maybe you would finally get that 9 at Nalicity ![]()
__________________
![]() I can smell your ausfahrts.. bring DeeperShade
.. back to life! |
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#11 |
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Short of having the whole map a mover going down into the water, which with items 'n all, I don't think that would be very easy!
No moving zones in Unreal.
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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#12 |
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Yeah, no moving zones, that's what I found out when I tried it with a map I did a year ago. Then I though to myself, why not move it the other way round, sort of sink the solid stuff as a mover = computer crashed and the processor is forever recovering! -> last time I try that...
__________________
Free cheese only comes in a mouse trap... |
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#13 |
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LOL
Yeah
__________________
Keeping the Unreal SP community alive: http://www.unrealsp.org. My Unreal Tournament mapping portfolio: http://www.hellscrag.net.
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