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Old 4th Feb 2001, 09:38 PM   #1
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Join Date: Mar. 22nd, 2000
Location: Roxbury/New Brunswick NJ
Posts: 754
i've got a creative labs tnt2 ultra running ut in d3d mode. in 32-bit rendering, the detail textures freak out. if i am in an area where you can see a lot of ground, like outside areas and large rooms, the detail textures flicker between being normal, invisible, or sort of cross-hatched. it isn't every texture though, different polygons act differently, so i'll be running around and there are flickering triangles of detail texture all around. this doesn't happen in 16-bit mode, but that just doesn't look as good.

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Old 5th Feb 2001, 09:34 PM   #2
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Join Date: Oct. 26th, 2000
Location: Outside your window.....hmm
Posts: 397
Best I can do is offer you some links that may be of some help.They helped me improve the performance and quality of UT.


Inoxx UT Tweaks

Tweak 3d

Hope these help.
I play........
Therefore I am.......
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Old 5th Feb 2001, 09:35 PM   #3
Join Date: Feb. 1st, 2001
Location: CA, USA
Posts: 54
For now just keep your color to 16 bit. Also make sure that its set in display panel at 16 bit. Theres such a small difference between 16 and 32 bit you really can't tell the difference. However 16 seems to be a little better. (depending on the situation) Since UT is a fast game you might want to sacrafice some detail for speed. I'm using a 700 Athlon, 128meg, and a voodoo 5 card all tweaked out and I just found that changing the textures from high to med increases my fps by about 10! Big difference

Chech this out
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