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Old 3rd Feb 2001, 12:20 PM   #1
Kail
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Here's a tutorial on terrain editing for the 633 build of the Unreal engine and editor. This version is only available to the Unreal Engine licensees however I believe most mappers find it interesting:

http://www.epicgames.com/UnrealEngin...3Tutorial.html


Make also sure to check out the engine news as well as these cool screenshots which show the new limits for polycount (max polycount is now 150-200x higher than for UT):

http://www.epicgames.com/UnrealEngineNews.html

And the images:
http://www.epicgames.com/unrealengine/xbdemo1.jpg
http://www.epicgames.com/unrealengine/xbdemo2.jpg
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Old 3rd Feb 2001, 01:55 PM   #2
ChrisToth.hu
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The new terrain engine is really cool...
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Old 3rd Feb 2001, 06:00 PM   #3
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The first time i read your post kail i saw the 150-200 more than ut

But then i realised that its 150-200 TIMES what ut can do

HOLY SHYTE!!!!!
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Old 3rd Feb 2001, 07:24 PM   #4
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And there are rumours that it would run fine on a pretty low end machine...
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Old 3rd Feb 2001, 07:30 PM   #5
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I think that demo video we were treated to some time ago was said in an interview to have ran on a P3 733 with a Geforce 256 (not 2 Ultra or something).
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Old 3rd Feb 2001, 07:36 PM   #6
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Fuzz, I hope by that you mean that it'll run on my 500 or 600 when I up the ante once more, cause if you mean it'll take a 733 with a good graphics card i'ma be pissed.
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Old 3rd Feb 2001, 07:40 PM   #7
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Well, as far as I know they're still not only improving, but also optimizing, but I'm fairly sure it'll need a hardware T&L capable card, which means a Geforce, Geforce 2, or Radeon at the moment. I hope I'll be able to upgrade till then.
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Old 3rd Feb 2001, 07:59 PM   #8
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I will have to go and get some new hardware...
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