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#1 |
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Registered User
Join Date: Nov. 30th, 1999
Posts: 16
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Hey,
I used the sheet tool to make a few windows in unrealed 2.0. I set surface property to invisible. For some reason these brushes are not solid, I can walk right through'em. How do I change my windows to being solid? ,thanks |
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#2 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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Sheets aren't solid. They can't be made solid. You have to cheat here by using an invisible semi-solid brush. Make it the size and shape of the window, but with a thickness. Click on the Add Special button, select Invisible, Semi-Solid, click OK. It will appear, but don't worry about that, you won't see it in-game or in real time preview.
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#3 |
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dreaming lucidly
Join Date: Aug. 23rd, 2000
Posts: 1,227
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or you could use a block player actor for a window;....oh ya you are doing it on a walkway, just do what mista fuzzzy said
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#4 |
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Or you could insert a brush with transparent sides...but make it a bit smaller than the actual window opening because if the transparent side touches any other non-transparent brush it will make that touched face invisible...
__________________
Chris Toth ------------- Chris@message.hu
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#5 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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That will often cause BSP errors, though.
For example, it caused horrible holes in older versions of Lemon Fresh (my only released pile of junk at the moment) until I replaced them with semi solids. Before I thought of that, I had put at least a dozen of girders in the room concerned, making it better on the whole (in retrospect). |
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#6 |
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It's not THAT dangerous...
But it's true, it's not the best alternative. I prefer using sheets for windows... But sometimes it's better to use my version...lack of space...sheet doesn't fit there...but that's rare.
__________________
Chris Toth ------------- Chris@message.hu
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