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#1 |
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Registered User
Join Date: Dec. 18th, 2000
Location: New York city USA
Posts: 17
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I m confused
I read a lot of tut, like the very good : http://www.planetquake.com/polycount...utorials.shtml But I couldn't figure it out a synthetis of Which softwares( it's seem there is bunch of it) and tutorial will the best for : 1-create A model and texture 2-A "gunfire" animation (mesh ?) In fact I would like to create a new rocket launcher and the rocket with a new character I mean the animation fire-trajectory and impact I know I'm ambitious for a newbie ![]() Thanks |
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#2 |
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Registered User
Join Date: Nov. 18th, 2000
Posts: 48
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Ive never made a model, but plan too. As far as I figure, use 3d studio max, it has a lot of tutorials as well as animation tools(Character studio) But if your like most people who cant afford such programs, I always look at 3d modelling magazines because they sometimes have cd,s on the cover with demos and out of date full version programs. I have no idea of your modelling experience so just in case you dont know it http://www.3dcafe.com has a few tutorials on game character modelling, as well as the basics.
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