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Old 7th Jan 2001, 02:09 PM   #1
[f'izi:k]
Never made bright skybooxes.
 
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I`m making a new DM map...it`s a airplane...I want to make an open hatch for the landing-gear, so players can fall down and watch the beautiful plane from the outside...
but...i want the players to die after about 3 seconds...not to fall down to the bottom of the room I`ve made the plane inside....how do I do this?

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Old 7th Jan 2001, 02:17 PM   #2
afkik
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triggered death

Im am not sure if you can set the time for a triggered death or a death field.
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Old 7th Jan 2001, 02:33 PM   #3
purice
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use a zone
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Old 7th Jan 2001, 02:52 PM   #4
[f'izi:k]
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zones? death fields? where can I find these? you see, I`m pretty unexperienced...in other words; I need help
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Old 7th Jan 2001, 04:12 PM   #5
ChrisToth.hu
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I think in this case you should do the following:

-Place a zone portal (Build a sheet that seals off the bottom of the room below the plane-add it as specila-zone portal)
-Make it into Vacuumzone (Place Actor-Info-Zoneinfo-Vacuumzone under the sheet)
-Open up the properties of the Vz and set the kill time under Vacuumzone
-Set Painzone under zoneinfo to false
-Set Damagepersec to 1 (doesn't matter)
-Set NoInventory to true (so weapons won't remain there)
-Define a funny Damage string like: %k checked the clouds from below... (%k will be the name of the player)
-Set damagetype to Specialdamage

-Rebuild

It's done. (unless I forgot sth )
I hope that it helped...
If anything is unclear just ask...

Bye.
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Old 7th Jan 2001, 05:38 PM   #6
[f'izi:k]
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Thumbs up

thx a lot
I`ll try it tomorrow
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Old 8th Jan 2001, 12:02 AM   #7
Slick_Willy
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Look at any of the UT maps that you die when you fall down, CTF-Face, DM-Phobos, etc.
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Old 8th Jan 2001, 12:55 PM   #8
ChrisToth.hu
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You could try using a cloudzone...it eats the projectile you fire at it but you can't define a damagestring for it...at least I couldn't.

Check DM-Barricade for example.
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