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#1 |
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Never made bright skybooxes.
Join Date: Jan. 6th, 2001
Location: Oslo, Norway
Posts: 57
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I`m making a new DM map...it`s a airplane...I want to make an open hatch for the landing-gear, so players can fall down and watch the beautiful plane from the outside...
![]() but...i want the players to die after about 3 seconds...not to fall down to the bottom of the room I`ve made the plane inside....how do I do this?
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f'iz |
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#2 |
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triggered death
Im am not sure if you can set the time for a triggered death or a death field.
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#3 |
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use a zone
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#4 |
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Never made bright skybooxes.
Join Date: Jan. 6th, 2001
Location: Oslo, Norway
Posts: 57
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zones? death fields? where can I find these? you see, I`m pretty unexperienced...in other words; I need help
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f'iz |
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#5 |
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I think in this case you should do the following:
-Place a zone portal (Build a sheet that seals off the bottom of the room below the plane-add it as specila-zone portal) -Make it into Vacuumzone (Place Actor-Info-Zoneinfo-Vacuumzone under the sheet) -Open up the properties of the Vz and set the kill time under Vacuumzone -Set Painzone under zoneinfo to false -Set Damagepersec to 1 (doesn't matter) -Set NoInventory to true (so weapons won't remain there) -Define a funny Damage string like: %k checked the clouds from below... (%k will be the name of the player) -Set damagetype to Specialdamage -Rebuild It's done. (unless I forgot sth )I hope that it helped... If anything is unclear just ask... Bye.
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Chris Toth ------------- Chris@message.hu
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#6 |
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Never made bright skybooxes.
Join Date: Jan. 6th, 2001
Location: Oslo, Norway
Posts: 57
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thx a lot
I`ll try it tomorrow
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f'iz |
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#7 |
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Anyone Else Want Some?
Join Date: May. 19th, 2000
Location: Allen (Dallas, TX)
Posts: 590
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Look at any of the UT maps that you die when you fall down, CTF-Face, DM-Phobos, etc.
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#8 |
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You could try using a cloudzone...it eats the projectile you fire at it but you can't define a damagestring for it...at least I couldn't.
Check DM-Barricade for example.
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Chris Toth ------------- Chris@message.hu
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