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#1 |
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Registered User
Join Date: Feb. 20th, 2000
Location: Wales, UK
Posts: 9
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Im getting a headache trying to make a breakable window!
Is it done by making a mover? But then the glass is quite thick! Or is it made as a single plane with "collision hull's". Anyone point me in the direction of a good tutorial or something? |
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#2 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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This assumes you know how to make a glass window and is something I wrote up for someone else. It should still be applicable.
Part 2: Breakable Glass. Now that we've made the glass a Mover we can make the next time and make it breakable. This is for a window that is breakable multiple times. 1 "But Bobby threw the baseball through the window mom not me!!!" BreakingGlass window [img]/~unreal/ubb/html/smile.gif[/img] Ingrediants: 1 Mover 1 BreakingGlass effect Mover properties: Events=>Event=BreakingGlass_1 Mover=>bDamageTriggered=True Mover=>DamageThreshold=3 Mover=>MoveTime=0 Mover=>StayOpenTime=45 Object=>InitialState=TriggerOpenTimed BreakingGlass properties: Collision=>bCollideActors=False Collision=>bCollideWorld=False Collision=>bProjTarget. Events=>Tag=BreakingGlass_1 ExplodingWall=>bTranslucentGlass ExplodingWall=>GlassTexture=[Use the same texture as found on your window. Just select the texture in the browser and click on Use in the properties] Now all you need to do is to make the Mover's Keyframe1 somewhere out of view. |
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#3 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Hey Wandy, that seemed copied [img]/~unreal/ubb/html/smile.gif[/img]
![]() Jenkins |
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#4 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Truth is I'm really a copier machine [img]/~unreal/ubb/html/wink.gif[/img]
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#5 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Try intersecting the brush instead.
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#6 |
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Registered User
Join Date: Feb. 20th, 2000
Location: Wales, UK
Posts: 9
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Hmm..
Yep I tried them settings. But I cant get the mover to remain transparent! I made a brush (used a thin cube) placed it into the level and it looks ok. But then I use copy polygons and make a mover from that it always reverts to the default texture and not transparent! |
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