News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 28th Feb 2000, 05:40 PM   #1
Dene
Registered User
 
Join Date: Feb. 20th, 2000
Location: Wales, UK
Posts: 9
Question

Im getting a headache trying to make a breakable window!

Is it done by making a mover? But then the glass is quite thick! Or is it made as a single plane with "collision hull's".

Anyone point me in the direction of a good tutorial or something?

Dene is offline   Reply With Quote
Old 28th Feb 2000, 06:33 PM   #2
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

This assumes you know how to make a glass window and is something I wrote up for someone else. It should still be applicable.

Part 2: Breakable Glass.

Now that we've made the glass a Mover we can make the next time and make it breakable.
This is for a window that is breakable multiple times.

1 "But Bobby threw the baseball through the window mom not me!!!" BreakingGlass window [img]/~unreal/ubb/html/smile.gif[/img]
Ingrediants:
1 Mover
1 BreakingGlass effect

Mover properties:
Events=>Event=BreakingGlass_1
Mover=>bDamageTriggered=True
Mover=>DamageThreshold=3
Mover=>MoveTime=0
Mover=>StayOpenTime=45
Object=>InitialState=TriggerOpenTimed

BreakingGlass properties:
Collision=>bCollideActors=False
Collision=>bCollideWorld=False
Collision=>bProjTarget.
Events=>Tag=BreakingGlass_1
ExplodingWall=>bTranslucentGlass
ExplodingWall=>GlassTexture=[Use the same texture as found on your window. Just select the texture in the browser and click on Use in the properties]

Now all you need to do is to make the Mover's Keyframe1 somewhere out of view.
Wanderer is offline   Reply With Quote
Old 28th Feb 2000, 06:54 PM   #3
Jenkins
America's Greatest Kitten Mitten
 
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
Post

Hey Wandy, that seemed copied [img]/~unreal/ubb/html/smile.gif[/img]


Jenkins
Jenkins is offline   Reply With Quote
Old 28th Feb 2000, 09:39 PM   #4
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

Truth is I'm really a copier machine [img]/~unreal/ubb/html/wink.gif[/img]
Wanderer is offline   Reply With Quote
Old 29th Feb 2000, 03:56 AM   #5
Wanderer
Registered User
 
Join Date: Jul. 7th, 2000
Posts: 1,334
Post

Try intersecting the brush instead.
Wanderer is offline   Reply With Quote
Old 29th Feb 2000, 04:21 AM   #6
Dene
Registered User
 
Join Date: Feb. 20th, 2000
Location: Wales, UK
Posts: 9
Unhappy

Hmm..

Yep I tried them settings. But I cant get the mover to remain transparent!

I made a brush (used a thin cube) placed it into the level and it looks ok. But then I use copy polygons and make a mover from that it always reverts to the default texture and not transparent!
Dene is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:18 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer