News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 29th Dec 2000, 09:15 AM   #1
Phalanx
Registered User
 
Join Date: Oct. 11th, 2000
Posts: 84
Question

Now I know this question been beat into the ground, but it never hit till today. Which is better for framerate and visual performance in UT. D3D or OPENGL? I have a Riva TNT2 Ultra Viper 770. I have been running in D3D, but I have seen alot about OPENGL. If I am reading it right, I can increase my performance with OPENGL on a non-geforce chipset? I.E. my TNT2. What do I need to do if this is true? I keep hearing about loki's OPENGL drivers. BTW I am using WIN98SE. Any links and/or advice would be helpful. If it is not a big increase then oh well. UT runs great on my TNT2. I am just not really impressed with some of the video glitches D3D has with my card. I.E. Non-transparent shields. Yes I have the latest drivers for everything.
__________________
My butt must be real shiny, cause it gets waxed so much. (_|*)
Phalanx is offline   Reply With Quote
Old 29th Dec 2000, 10:28 AM   #2
Do_Or_Die
Registered User
 
Join Date: Aug. 1st, 2000
Posts: 161
Loki driver

Here's where you can get the Loki OpenGL driver:

http://www.lokigames.com/~vogel/UT/

It should help to make OpenGL run faster for you. Make sure you look under the Known Problems section because they have a line you need to add to your UnrealTournament.ini for TNT and TNT2 users.
Do_Or_Die is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer