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#1 |
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Registered User
Join Date: Sep. 16th, 2000
Location: Evansville,IN
Posts: 30
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Okay, quick question, how would i turn a quake3 model and put it into UT? I already have it downloaded, can anyone give me a quick walkthrough? Thanks!
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#2 |
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Registered User
Join Date: Dec. 17th, 2000
Posts: 24
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Uhhh.....
You can't just import the model into UT. Every model has to have some script written for it. You would have to ask someone who knows or go to a model web site. I have no idea, I'm a mapper....
They need to have a mapping section and a skin/modeling section.... Besides... you would probably need the creator of the model's permission to import it. |
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#3 |
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I dont know how to import Q3 models to UT but maybe the dude from this site: http://www.unrealitalia.com/x3m does.
He already has imported the "Visor" and "Crash" models into UT. By the way those Q3 models rock ass . Hope the "Doom" player model he intends to convert to UT comes soon this week. Yeah!Well I hope that helped. Ask the guy over at that site I just mentioned and see if he can help you. |
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#4 |
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It is quite difficult to convert the models. If it can be called converting. It's rather re-creating, because you have to get back to the "appearance stage" of the model creating process and start turning it into a Tournament model. It is done by converting the model (preferably 3ds or Milkshape format) into a .3d and .a3d (for anims) file and then do the scripting part (hard).
__________________
Chris Toth ------------- Chris@message.hu
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