News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 19th Dec 2000, 02:38 PM   #1
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
I had a good idea for a mod, although with my 1337 mod skills, ie none, I can't do anything like that.. sooo, I was wondering...

anyone with modding skills and nothing to do: Could this be done?

How about where you can cause damage to the terrain? ie you see a large tower some %^$&^%^ is sniping from. So you take out the Mini and chip that tower away with it. Suddenly the tower collapses!

Now wouldn't that be cool?

My question(s): Can it be made into a mod? And if so, who would like to take on this task?

Or, if a mod can't be done, how about a map that can be damaged?
Raden is offline   Reply With Quote
Old 19th Dec 2000, 02:43 PM   #2
Kokensu
Fire in Ma Belly!
 
Kokensu's Avatar
 
Join Date: Jan. 4th, 2000
Location: Shut yo mouth!
Posts: 2,912
Red face

Technically the UT engine already supports this kinda stuff. I've already seen a few maps where you can "blow up stuff". In Deus Ex(UT engine game) you can plant mines on specific walls whereupon they explode into tiny fragments.

This works great for doors and collapsable walls. However entire buildings, mountains, towers gets a little more complicated. You'd have to drop the ceiling down and anything on it. I THINK it's feasible but it wouldn't be real easy.

Personally I'd rather see something like this in Unreal 2. This way it will be part of the engine and not a mod that we have to download and is filled with bugs no one cares to fix.
__________________


Ignorance is bliss. Until you realize just how ignorant you are.
----------
"We are destined to gain knowledge from our wildest dreams, as deep as an ocean, as calm as a forest tree, my soul...is at last free...." - LTJ Bukem
Kokensu is offline   Reply With Quote
Old 19th Dec 2000, 02:45 PM   #3
AmigaOne|BuF
Masterful
 
AmigaOne|BuF's Avatar
 
Join Date: Sep. 14th, 2000
Location: Lansing, Michigan
Posts: 380
Sounds good

That sounds like a good idea but I bet the entire UT engine would need reworking to account for the physics of actually giving the terrain mass, etc. I imagine you are awaiting Volition's release of Red Faction? It appears to be in a similar vein to UT, well more like it's a FPS game, but it will have fully destructable terrain.

Wish I was good at creating mods too as I've got ideas I want to implement. However Starfleet Command 2 currently has much of my attention.
__________________
New name...new face...new resolve to be the very best. The very best target for others to splatter the walls with.
AmigaOne|BuF is offline   Reply With Quote
Old 19th Dec 2000, 02:52 PM   #4
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
wow, people so rarely reply to my threads that you can imagine my surprise when I see 2 replies to one I made, and so quickly!

Yeah the destructible terrain is the kind of thing I wanted but in UT. See not all of us have the $$$ to blow on games all the time.

Oh well... it was only a thought (maybe more like a wish.)

Thanks guys!
Raden is offline   Reply With Quote
Old 19th Dec 2000, 02:58 PM   #5
AmigaOne|BuF
Masterful
 
AmigaOne|BuF's Avatar
 
Join Date: Sep. 14th, 2000
Location: Lansing, Michigan
Posts: 380
Hmm...

Ya know,

Maybe if you post your interest over at ModSquad http://www.planetunreal.com/modsquad/ they will have an answer on how to do it? Or perhaps someone there who can? I still haven't gotten around to even creating the textures for the Star Trek mods I wanna do. Oh well.. life is short and too much of it is spent working! What's wrong with that picture huh?


Hey! I think this post put me into Masterful! Thanks Nightmare!
__________________
New name...new face...new resolve to be the very best. The very best target for others to splatter the walls with.
AmigaOne|BuF is offline   Reply With Quote
Old 19th Dec 2000, 03:06 PM   #6
Do_Or_Die
Registered User
 
Join Date: Aug. 1st, 2000
Posts: 161
Thumbs up Sweeney mentioned this

I remember reading an interview of Tim Sweeney where he mentioned having truly collapsable and transformable terrain/architecture would be a great accomplishment in future games. So it's definitely a goal that they have, something where like you have a huge battle around a building and eventually the building just collapses from all the damage it takes. But I think the items that are collapsable in the games right now are hard on the engine. Because it's usually a small crate (like in Unreal and HL) or a door or something, it doesn't really matter. But if you were to blow it up to huge proportions like the towers in Face, it would take a huge hit on framerates. I'm not really sure that that is true but I believe that's the way it is right now. But don't be surprised if you see this in an upcoming game. Actually, I think Red Faction from Volition (I think that's the company's name) is already doing this kind of thing, where you can use dynamite to change the shape of the levels, something like that. It would be very cool though. Especially if your enemies were somehow trapped in the building hehe.
Do_Or_Die is offline   Reply With Quote
Old 19th Dec 2000, 03:25 PM   #7
Raden
lol
 
Raden's Avatar
 
Join Date: Aug. 10th, 2000
Posts: 7,578
gee Amiga, glad I could help.

I think I will post it... I mean someone has to know how to do it!
Raden is offline   Reply With Quote
Old 19th Dec 2000, 06:06 PM   #8
Tetris L
Smartass
 
Tetris L's Avatar
 
Join Date: Feb. 15th, 2000
Location: Germany
Posts: 3,136
A mutator won't help if the map isn't made for it. Like Kokensu said ... the Unreal engine already supports it. You may remember in Unreal Classic singleplayer you could often blow-up things. But the map has to be made for it and it must be pre-defined which things are destructable and which aren't by the map-maker.

I have a link to an unrealed tutorial for making such maps, but the link is b0rked.
__________________
Tetris L The L-shaped Tetris Block, not the pansy 4x1 Block
Tetris L is offline   Reply With Quote
Old 20th Dec 2000, 09:38 AM   #9
JuiceEggsMcKenna
MC68060/50
 
Join Date: Sep. 1st, 2000
Location: Australia
Posts: 1,322
Isn't there a new team-based shooter game coming out soon that features this as a major selling point? Reckon I read a couple of articles about how radical and uplifting it's all going to be.
__________________
Case took a pink handset from its cradle and punched a Hong Kong number from memory. He let it ring five times, then hung up. His buyer for the three megabytes of hot RAM in the Hitachi wasn't taking calls.
JuiceEggsMcKenna is offline   Reply With Quote
Old 20th Dec 2000, 03:17 PM   #10
AmigaOne|BuF
Masterful
 
AmigaOne|BuF's Avatar
 
Join Date: Sep. 14th, 2000
Location: Lansing, Michigan
Posts: 380
Read my posts! : )

Well.. I'm guessing the game that people are referring to is the one I mentioned above: Volition's Red Faction.

You can read about it at http://www.redfaction.com

__________________
New name...new face...new resolve to be the very best. The very best target for others to splatter the walls with.
AmigaOne|BuF is offline   Reply With Quote
Old 20th Dec 2000, 03:24 PM   #11
8-4-7-2
Registered User
 
8-4-7-2's Avatar
 
Join Date: Mar. 6th, 2000
Location: Germany
Posts: 6,962
As already said the maps must be made for it. It's possible in a smaller scale if you set mover for it (UnrealEd). But each mover can only have one set of keyframes, which limits the possiblities of it. You'd also have to build all things with movers only
8-4-7-2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer