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#1 |
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Registered User
Join Date: Feb. 20th, 2000
Location: Boulder Co USA
Posts: 34
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I want to convert a couple of half life maps into UT maps but I'm having trouble getting the proportions right. Is there any way to obtain the measurements of the the half life maps so that I can scale them in order to make the proportions right for UT? Thanks for the help, Bull.
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"Yes I know my enimies, they are the teachers who taught me to fight me. Compromise, conformity, assimilation, submission, ignorance, hypochracy,brutality, the elite. All of which are American dreams." RATM "Know you enemy" |
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#2 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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I think there's a BSP converter in the Tools section of unrealtournament.com.
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#3 |
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Registered User
Join Date: Nov. 27th, 1999
Posts: 212
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Does that converter do a fair job of merging coplanar polygons? I've tried a few BSP "decompilers" but since the reconstructed geometry files are based on the BSP map, they always turn out to be many times larger than the original.
Speaking of Half-Life, has anyone made any Half-Life texture packages for Unreal?
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#4 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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I haven't looked at that converter, I just saw it in passing by, one might say. I don't even know which BSP files it's for, but I think I'm going to look at it.
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