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Old 22nd Nov 2000, 12:59 AM   #1
NutBar-SOB
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Join Date: Dec. 22nd, 1999
Location: Ventura, CA
Posts: 453
Problem: When I play a hectic map (Niven, Thorns, Mcswartzly) with alot of players for a long time (30+ minutes) my rockets and other firing effects start disappearing. A couple minutes longer and my guns stop showing up in my hud. A couple minutes after that the other players dissappear. I can move/shoot/kill as normal the whole time but can't really see what I'm doing. My ping/PL stays the same through the whole thing. This has hapened on many servers.

Setup: P3-600, 384K RAM, V770 Ultra using Detonator 6.47 drivers currently but problem has been there with previous drivers too. I'm running D3D at 1024x768, 32-Bit.

SkinDetail=Medium
TextureDetail=High

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=False
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=9
dwDeviceId=40
dwVendorId=4318
UseVSync=False
Description=NVIDIA RIVA TNT2/TNT2 Pro
UseVideoMemoryVB=False
UseAGPTextures=False
Use32BitZBuffer=True
UseVertexFog=False

What I've tried and didn't work:
-"flush" command at console
-Rambooster utility to clear up some RAM
-feigning death and staring at floor for a while

Any ideas how I can fix this?
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Old 22nd Nov 2000, 03:27 PM   #2
NutBar-SOB
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Location: Ventura, CA
Posts: 453
One more thing- I'm currently using DirectX 7. Does anyone have any experience with DirectX 8 used with a V770U video card and the Detonator 6.## drivers?
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Old 24th Nov 2000, 12:49 AM   #3
Imaginos
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Location: New Joisey, USA
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You can try setting the desired framerate a little lower, but I doubt it's the cause of what you're describing. Are you overclocking anything? And what framerates are you getting w/this setup?
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Old 24th Nov 2000, 01:11 PM   #4
Nevar
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Have you tried different cachesize settings? Odd to see this post... You are usually helping people not asking for help Might try UseVSync=True
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Old 25th Nov 2000, 02:29 PM   #5
Poof
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I've had that happen as well and I have a Voodoo3 2000 card running GLIDE. It only started happening with the 43x versions too... sigh.

The symptom of the disappearing weapons is the primary problem (have heard the same from a few others using 43x). You end up hoping someone will frag you so you get your weapon back (switching doesn't work although sometimes you can grab a weapon and it will be visible so you can at least get back into the action). LOL.
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Old 25th Nov 2000, 10:44 PM   #6
NutBar-SOB
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Join Date: Dec. 22nd, 1999
Location: Ventura, CA
Posts: 453
[Engine.GameEngine]
CacheSizeMegs=180

FPS is usually about 45, dropping to about 30 when things get hectic.

I'll try UseVSync=True. Need to find a big, long game to test it out.
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