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#1 |
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Registered User
Join Date: Nov. 16th, 2000
Posts: 9
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My torchflames get straight lines appearing in them and disappear when looked at from various angles. I've tried rebuilding a number of times. Any ideas. Thanx
Rick |
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#2 |
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I'm not sure what you mean by strait lines, but I have the same problem with them dissapearing from certain angles and would like to know if there was a way to fix it too.
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#3 |
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It is normal and you cant get rid of them.These straight lines are the sheet seen from the side (the torchflames are made of two perpendicular translucent sheets)
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#4 |
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ok, that's what I thought
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#5 |
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Registered User
Join Date: Nov. 16th, 2000
Posts: 9
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OK. So why does this problem not appear in UT game itself?
Rick |
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#6 |
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I'm just guessing, but maybe they used more than 4 sheets
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#7 |
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Have you made translucent sheets?
If so, try doing them non-translucent masked,that might reduce the problem. |
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#8 |
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ok
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#9 |
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Registered User
Join Date: Nov. 16th, 2000
Posts: 9
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Could someone help me out and explain how i can produce a torchflame using a volumetric brush? Much appreciated.
Rick |
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#10 |
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klkk
Join Date: Jun. 28th, 2000
Location: :noitacoL
Posts: 984
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1. Choose a flame texture (e.g. in GreatFire.utx).
2. Create a volumetric brush. I think there are Height and Radius settings, set Height to the height of the texture and Radius to half the texture's width. Then choose a number of sheets, most maps have 2 sheets. 3. Add special (transparent, semisolid) 4. Put the flame texture on all of the flame's surfaces. |
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#11 |
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Registered User
Join Date: Nov. 16th, 2000
Posts: 9
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Thanks Fuzzpils just what i wanted to know
rick |
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