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#1 |
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Registered User
Join Date: Nov. 29th, 1999
Posts: 17
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Hi there, after playing UT for about a day or two, the program exits (at
seemingly random times)I keep getting this error: Critical Error: New actor channel received non-open packet: 0/1/1 History: InitialClientActor <- UActorChannel::RecievedBunch <- (Actor None) <- UChannel::ReceivedSequenceBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop This ONLY seems to happen during multiplay... HOWEVER, it also happens during Wheel Of Time Multiplay, so it must be aug in UT engine netcode of some kind... System spec: Celeron 333 Aopen AX6BC 128 Meg ram Diamond V770 - TNT2 SB Live (EAX Enabled OR Disabled, don't matter)... Directx7, latest drivers... ANY help at ALL would be appreciated. ALSO, I am behind a sygate server, v2.0, with no special settings for UT (although it works fine until crashing [img]/~unreal/ubb/html/smile.gif[/img] ). |
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#2 |
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Registered User
Join Date: Nov. 29th, 1999
Posts: 46
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I get the same message once every few days as well. Dunno what is happening. Usually occurs when the game is full and lag starts to get bad.
Perhaps the game is simply receiving packets out of order and confusing the engine. |
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#3 |
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Registered User
Join Date: Nov. 29th, 1999
Posts: 46
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One more thing, I have a Voodoo3 2000 and SB AWE64.
P3 500 Abit BH6 Mobo 128MB SDRAM Samsung UDMA HDD Zyxel ISDN TA |
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