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#1 |
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Registered User
Join Date: Nov. 28th, 1999
Location: Portland OR USA
Posts: 2
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OK, here it is. I am having problems with the demo and the game. Both crash. No matter what Video I use, D3D, Glide, Software, they all crash. Most of the time I get an General Protection Fault like this...
History: SetupNormalSurface <- FlightManager::SetupForSurf <- URender: [img]/~unreal/ubb/html/biggrin.gif[/img]rawWorld <- UGameEngine: [img]/~unreal/ubb/html/biggrin.gif[/img]raw <-UWindowsViewPort::Repain <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Many times the game will crash during the intro. This is really starting to piss me off. My system is: Celeron 366 running at 550 128 megs RAM Diamond Viper 550 Voodoo 2 Sound Blaster Live All running the very latest drivers. DirectX 7 is installed and working fine. All hardware is working fine. Just UT will not run. Any help? And I have tried safe mode with the sound off and everything. Same problem. |
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#2 |
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Registered User
Join Date: Nov. 28th, 1999
Location: Portland OR USA
Posts: 2
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Well I figured out the damn problem. Seems that UT doesn't like it when you over clock a Celeron 366 to 550. Take it back down to 366 and it runs fine.
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#3 |
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Registered User
Join Date: Nov. 24th, 1999
Location: Canada
Posts: 981
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your system was probably on the brink of stability and running Ut just pushed it over the edge. you could use the next lowest fsb and see what happens.
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