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#1 |
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Registered User
Join Date: Sep. 18th, 2000
Posts: 34
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this.
Are there any improvements in the D3D rendering? Does S3TC work in this version under opengl with an "Epic" verison of Lokigl? Thanks for any info.
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Netranger rules UT (well not exactly) "Money does not always bring happiness. People with ten million dollars are no happier than people with nine million" Hobart Brown |
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#2 |
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Offhand it sounds like you need to stick with 4.28 to get the Loki S3TC OGL renderer to work. But I haven't tried it yet with 4.32. I will say this, I got noticable image quality improvement on my V5 with the 4.32 OGL Renderer, over every previous renderer I've seen. Also it was much faster. Although slower than Glide and D3D.
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#3 |
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Registered User
Join Date: Sep. 18th, 2000
Posts: 34
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I like the sounds of noticeable Opengl rendering.
But the Opengl has a very frustrating stutter which i assume is when it is dumping textures. Thanks for the info.
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Netranger rules UT (well not exactly) "Money does not always bring happiness. People with ten million dollars are no happier than people with nine million" Hobart Brown |
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#4 |
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Open GL only seems to run well on very fast pc rigs.
Kaz
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Kaz ------------------- |CrimE|DarkAbyss |
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#5 |
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Registered User
Join Date: Apr. 3rd, 2000
Posts: 1,143
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actually the newest Loki OpenGL renderer (for 428) works fine in 432.
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#6 |
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Too bad 432 sux
![]() Oh and I can't forget the x/loc......it's wayyyyy too important
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Kaz ------------------- |CrimE|DarkAbyss |
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