News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 6th Oct 2000, 02:38 PM   #1
Netranger
Registered User
 
Join Date: Sep. 18th, 2000
Posts: 34
this.
Are there any improvements in the D3D rendering?
Does S3TC work in this version under opengl with
an "Epic" verison of Lokigl?
Thanks for any info.
__________________
Netranger rules UT
(well not exactly)

"Money does not always bring happiness. People with ten
million dollars are no happier
than people with nine million"
Hobart Brown
Netranger is offline   Reply With Quote
Old 9th Oct 2000, 10:04 AM   #2
Ultron
Robot XMP Beta Tester
 
Ultron's Avatar
 
Join Date: Mar. 6th, 2000
Location: Secret Hideout
Posts: 1,178
Offhand it sounds like you need to stick with 4.28 to get the Loki S3TC OGL renderer to work. But I haven't tried it yet with 4.32. I will say this, I got noticable image quality improvement on my V5 with the 4.32 OGL Renderer, over every previous renderer I've seen. Also it was much faster. Although slower than Glide and D3D.
__________________
Ultron is offline   Reply With Quote
Old 9th Oct 2000, 03:07 PM   #3
Netranger
Registered User
 
Join Date: Sep. 18th, 2000
Posts: 34
I like the sounds of noticeable Opengl rendering.
But the Opengl has a very frustrating stutter which i assume is when it is dumping textures.
Thanks for the info.
__________________
Netranger rules UT
(well not exactly)

"Money does not always bring happiness. People with ten
million dollars are no happier
than people with nine million"
Hobart Brown
Netranger is offline   Reply With Quote
Old 9th Oct 2000, 07:43 PM   #4
Kaz
Godlike Drunken Spammer
 
Kaz's Avatar
 
Join Date: Jun. 21st, 2000
Location: California
Posts: 1,035
Open GL only seems to run well on very fast pc rigs.

Kaz
__________________
Kaz
-------------------
|CrimE|DarkAbyss
Kaz is offline   Reply With Quote
Old 9th Oct 2000, 08:12 PM   #5
darklite
Registered User
 
Join Date: Apr. 3rd, 2000
Posts: 1,143
actually the newest Loki OpenGL renderer (for 428) works fine in 432.
darklite is offline   Reply With Quote
Old 9th Oct 2000, 08:21 PM   #6
Kaz
Godlike Drunken Spammer
 
Kaz's Avatar
 
Join Date: Jun. 21st, 2000
Location: California
Posts: 1,035
Too bad 432 sux

Oh and I can't forget the x/loc......it's wayyyyy too important
__________________
Kaz
-------------------
|CrimE|DarkAbyss
Kaz is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer