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#1 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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How to do? Are they actors in themselves, or do you take a standard barrel and apply an effect to it? I can't find any online help on this. Either a brief how-to, or the name of a map with them so I can check them out myself. One of the earliest public CTF maps had them, but I can't remember which one and I've since deleted it.
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#2 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Could you expand on that question? Do you want the barrel to explode when you shoot it? Or explode when you touch a button or something? I really didn't understand the question.
![]() Jenkins |
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#3 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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I'm looking to make barrels that blow when you 'kill' them. Basically, it's a cheap & dirty way to fill up some underground dead space that my weak imagination hasn't been able to fix up.
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#4 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Well, if you place a barrel into the "world" and play, it should explode when you shoot it =)
![]() Jenkins |
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#5 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Make a Mover that you can shoot and add an ExplodingWall effect to it (under Effects).
For models, look under Decoration=>SteelBarrel=>TarydiumBarrel |
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#6 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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Jenkins: the barrel in question is from ut-Decorations/barrel1. The EffectWhenDestroyed is preset to explosion, but I can't blow the ****er up. I've pumped lots of rockets and bullets into them without success. What am I missing?
Wanderer: is that A way to do it or THE way to do it? |
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#7 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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It's A way to do it. Remember this is UnrealEd, if you have all the talent it opens up a **** load of doors. None which I happen to have the key to [img]/~unreal/ubb/html/wink.gif[/img]
But the barrels in question my friend aren't meant to blow up. Strange but you'ld figure they'ld do it. Ah well. |
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#8 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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i lost myself after the my second post =)
![]() Jenkins |
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#9 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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I have no problem accepting that those barrels don't blow, but the EffectWhenDestroyed wa a red herring. It's too bad as those barrels look perfect in my level.
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#10 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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As it turns out, only Unreal/barrel and Unreal/SteelBarrel/TarydiumBarrel are the only ones that can blow, and only the Tar barrel explodes. None of the UT decs have an exploding barrel unless you make one via Wanderer's suggestion.
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#11 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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weird
![]() Jenkins |
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#12 |
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Registered User
Join Date: Feb. 4th, 2000
Posts: 27
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Couldn't you justtake an exploding barrel and change its mesh and texture to that of the nice (but non-exploding) barrel you like?
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#13 |
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Registered User
Join Date: Jan. 6th, 2000
Posts: 199
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I guess I could have, if I'd have had a clue that I could do that. The joys of learning a complicated app by trial & error.
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