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#1 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Kickers need the right properties. Just look at Dm-Morpheus.
Kicker Properties for Dm-Morpheus: Collision=>bCollideActors=True Kicker=>KickedClasses=Pawn Kicker=>KickVelocity=>Z=700 Never tried it myself but pimping one in and doing a Rebuild and Paths Define should ensure that it works. |
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#2 |
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Registered User
Join Date: Dec. 18th, 1999
Posts: 28
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I was wondering if there was anyway to make a jump pad like those is Quake 3? I tried using kickers and jumpers or whatever they are and they never work. Any ideas?
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#3 |
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Registered User
Join Date: Dec. 24th, 1999
Location: Silverdale, Lancashire, England
Posts: 45
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Wow. That sure is complicated.
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#4 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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If you think that's tough look at this answer for a post [img]/~unreal/ubb/html/smile.gif[/img]
http://dynamic.gamespy.com/~unreal/u...ML/000449.html |
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