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Old 28th Jan 2000, 02:11 AM   #1
Wanderer
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Kickers need the right properties. Just look at Dm-Morpheus.

Kicker Properties for Dm-Morpheus:
Collision=>bCollideActors=True
Kicker=>KickedClasses=Pawn
Kicker=>KickVelocity=>Z=700

Never tried it myself but pimping one in and doing a Rebuild and Paths Define should ensure that it works.
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Old 28th Jan 2000, 01:19 PM   #2
scorpion
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I was wondering if there was anyway to make a jump pad like those is Quake 3? I tried using kickers and jumpers or whatever they are and they never work. Any ideas?
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Old 29th Jan 2000, 07:48 AM   #3
joka_king
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Wow. That sure is complicated.
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Old 29th Jan 2000, 09:10 AM   #4
Wanderer
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If you think that's tough look at this answer for a post [img]/~unreal/ubb/html/smile.gif[/img]
http://dynamic.gamespy.com/~unreal/u...ML/000449.html
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