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Old 27th Aug 2000, 11:54 AM   #1
Chairman Mao
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Question

running Unreal with the 226 patch in D3D and i can't get 32 bits to work. i have tried changing every reference in unreal ini. from 16 to 32 as well as D3d rendering (use 32 bits=true or false)but i'm still seeing those little squares on the screen.
i know that UT has an option in the GUI to select 16 or 32 bits but unreal doesn't.
Does Unreal support 32 bits?
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Old 27th Aug 2000, 02:16 PM   #2
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Be sure you set it to 32 in windows itself under 'display properties -- settings'.

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Old 27th Aug 2000, 04:25 PM   #3
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thanks- it worked but i lost over 10 fps at 1024x768x32 in the opening fly-by.
funny that in UT the difference between 16 and 32 bits is only 2 frames per second using the 420 patch( i have a g-force with the det.3 6.18 drivers) which is acceptable.
i'll probably drop it back to 16 bits but thanks for your reply.
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Old 30th Aug 2000, 10:20 PM   #4
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UT is more optimised for current cards..

Unreal is kinda old, two years rite?
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Old 31st Aug 2000, 02:11 AM   #5
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Not everybody has the money to buy new hardware every year..
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Old 6th Sep 2000, 12:04 AM   #6
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Thats odd...

Unreal 225f and 226a(high details, all goodies, 800/600)=ave 35fps
UT 420(med tex & skin, all goods, 800/600)=ave 30fps
UT 348DEMO(high tex & skin, all goods, 800/600) ave 40fps

proof that the code for UT has become a monster over development.

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