News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 15th Jan 2000, 07:52 PM   #1
Grumpy__Smurf
Registered User
 
Join Date: Jan. 15th, 2000
Posts: 1
Question

Problem:
I am *TRYING* (sigh) to put together a mod that includes a particular persistent inventory object - in that, whatever status it had when the player dies, it will continue to have when the player respawns (so if it had a status of 89% on pawn death, it will have a status of 89% on re-spawning).

Right now I have a check that if the inventory object does not exist in the Pawn's inventory, it is created and inserted - problem is that it would appear that the object is destroyed when the pawn dies.

Question:
Is there a way to prevent the inventory object from being destroyed when the pawn dies and have it instantly reappear in inventory with it's status (this is the trick that is eluding me) retained when the pawn re-spawns?

thanx a mill!
Grumpy__Smurf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:30 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer