News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Reply
 
Thread Tools Display Modes
Old 30th Jul 2000, 01:35 PM   #1
BZMew2|PuF

Resident Fanatic!!
 
BZMew2|PuF's Avatar
 
Join Date: Jul. 30th, 2000
Posts: 1,153
Angry

I can't summon a Redeemer. I tried these commands:
summon WarheadLauncher
summon unreali.warheadlauncher

neither work! Help!!1!
BZMew2|PuF is offline   Reply With Quote
Old 30th Jul 2000, 02:47 PM   #2
Lizard Of Oz
Demented Avenger
 
Lizard Of Oz's Avatar
 
Join Date: Oct. 25th, 1998
Location: In a cave & grooving with a Pict
Posts: 10,563
Talking summon warheadlauncher

It is case sensitive.
Lizard Of Oz is offline   Reply With Quote
Old 12th Nov 2000, 03:46 PM   #3
alien8
Run, you magnificent bastard.
 
alien8's Avatar
 
Join Date: Jul. 18th, 1999
Location: From the outside looking in.
Posts: 1,466
It isn't case sensitive - you just have to type:

summon botpack.warheadlauncher

Good luck - and mewtwo - you've got your new image.
alien8 is offline   Reply With Quote
Old 12th Nov 2000, 03:51 PM   #4
Survey_Says
Anonymous-Like
 
Survey_Says's Avatar
 
Join Date: Oct. 30th, 2000
Location: Chicago, IL
Posts: 225
Quote:
Originally posted by alien8
Good luck - and mewtwo - you've got your new image.
LOL! That guy is OOC. (Out Of Control)
__________________
|C|Survey_Says
"All your flags are belong to us."

|C|Survey_Says is on a Rampage!
Survey_Says: I'm On Fire!
Survey_Says is offline   Reply With Quote
Old 12th Nov 2000, 04:10 PM   #5
hal
Dictator
 
hal's Avatar
 
Join Date: Nov. 24th, 1998
Location: ------->
Posts: 21,382
Unreal Tournament Console Commands
Jack Porter
Epic Games, Inc.
http://www.epicgames.com/
Based on the Unreal 1 console commands document.
Audience: Advanced Users, Server Administrators, Programmers.
Last Updated: 08/21/00

Introduction
This is a list of console commands and command line options, most of which are valid for the current version of the UT demo. The upcoming version of the demo will add a few of the new ones. The cheat codes will be changed for the full version of UT.

UnrealTournament.exe Command Line Parameters
-changevideo Bring up the video card selection menu
-conflicts Show objects of different classes whose names conflict.
-log Runs with the log window initially visible.
-noddraw Disables DirectDraw support.
-nodsound Disables DirectSound support.
-nogc Disables garbage collection.
-nohard Disables 3d hardware support.
-nok6 Disable AMD K6-3D support.
-nolog Don't show log window.
-nokni Disables KNI (Pentium III) support
-nommx Disables MMX support.
-nosound Disables sound.
-nowarn Disables warning message boxes on the screen.
-profile When C++ is compiled with DO_SLOW_GUARD=1, generates an UnrealScript function profile using the timings in the most recently played level only.
-safe Runs Unreal in "safe mode", avoiding loading any device drivers which could crash if there are hardware/driver problems.
-server Runs as a dedicated server. See ucc server
-silent Run silently, with no log window, and no display of error messages. Critical errors just cause the engine to exit silently.
INI=inifilename Specify the .ini file to use for configuration. Normally UnrealTournament.ini.
USERINI=userinifilename Specify the .ini file to use for user-specific configuration. Normally User.ini
LOG=logfilename Uses the specified log file instead of UnrealTournament.log. Useful when running multiple copies on the same machine.
MULTIHOME=12.34.56.78 Sets the "home" ip address (in numerical format) which Unreal Tournament will bind to, for a machine with multiple IP addresses.
PORT=num Sets the UDP port number for the Internet server.
READINI=inifilename Sets the .ini file for reading only (not for writing); overrides the INI= option.

Ucc.exe Command Line Parameters
UCC.exe is the command line UnrealTournament launcher. It launches a number of "commandlets". ucc help will give you a list of available commandlets.

Ucc make

-h Rebuilds all .u files from their source .uc files and generate a C++ header for each package.
-nobind Don't treat UnrealScript/C++ binding errors as critical, for rebuilding scripts and avoiding the chicken-and-egg binding problem.
-strict Treat all script warnings as critical errors; useful for tracking down the call stack when debugging scripts.

Ucc server

Usage: ucc server URL [parameters]
Most of the parameters valid for unrealtournament.exe are valid for ucc server.
The URL parameter is usually just a map name, but can include a number of options:

?alladmin - give all players administration access
?game= -specify the game class
?mutator= - specify a list of mutator classes (comma separated)
UnrealScript Console Commands
General console commands

MENUCMD <menu> <menuitem> Perform an UnrealTournament menu item. For example, MENUCMD 1 0 brings up the Unreal Tournament server browser
SAY <message string> Broadcast a message to other players in the game.
SETNAME <newname> Change your name (works in network play too).
SUICIDE Commit Suicide
TEAMSAY <message string> Broadcast a message to your teammates.

Practice session console commands/cheats. Most of these will change.

ADDBOTS <number> Adds more bots to the game.
ALLAMMO Gives you all the ammo for your current weapons.
FLY Fly around (instead of walking). See WALK.
GHOST Fly around and go through walls (see WALK).
GOD Makes you invincible.
KILLALL <class name> Kills all actors of a certain class, for example "KILLALL WARHEADLAUNCHER".
KILLPAWNS Kills all bots
PLAYERSONLY Pauses all non-player actors in the game. Cool for debugging scripts, taking screenshots.
SLOMO <number> Sets the game speed, 1.0 is normal.
SUMMON <class name> Spawns an actor of the specified class (for example, SUMMON BOTPACK.WARHEADLAUNCHER) in front of the player.
VIEWCLASS <class name> Cycle through actors of this class, viewing from their locaton. eg VIEWCLASS BOT
WALK Walk around normally (see FLY, GHOST).

Admin console commands. Some of the above practice session cheats are available in network play when you're logged in as an administrator.

ADMIN <command> Perform a console command on the server's console
ADMIN SERVERTRAVEL <new level URL> Causes the server to switch to a new level.
ADMIN SET UWeb.Webserver bEnabled True Enable the remote admin webserver (requires a level change to take effect)
ADMIN SET UWeb.Webserver bEnabled False Disable the remote admin webserver (requires a level change to take effect)
ADMINLOGIN password Login as an administrator
ADMINLOGOUT Drop administrator access
KICK <playername> Kick a player
KICKBAN <playername> Kick a player and ban his/her IP. You'll need to edit your ini file or use the WWW remote admin to unban their IP

C++ Console Commands
These only work on the local machine.

BRIGHTNESS Cycle through 10 screen brightness values.
CANCEL Cancels an "open" command in progress that is trying to connect to a network server.
CDTRACK num Play the specified CD track.
CPUSPEED=# Identify your CPU speed, useful for machines which don't autodetect their speed properly. For example, CPUSPEED=266.
DEMOPLAY <filename>
[?noframecap]
[?timebased]
[?3rdperson] Play a recorded demo. noframecap plays the demo back as fast as possible. This option is assumed if timedemo 1 is enabled. timebased gives a smoother playback if the playback machine is significantly slower than the recording machine. 3rdperson lets you fly around a first person demo as a spectator. eg demoplay mydemo?3rdperson?timebased
DEMOREC <filename> Record a demo to <filename>
DISCONNECT Disconnect from the current server
ENDFULLSCREEN Go back to playing in a window.
EXEC filename Execute the console commands in the filename, default is in the System directory.
EXIT Exit the game..
FLUSH Flush all caches. Regenerates all lighting, 3d hardware textures, etc. Can be useful to clear texture corruption due to 3D hardware driver bugs
FOV angle Set the field of view, for example "FOV 90" for 90 degrees.
GETCOLORDEPTHS Get a list of color depths supported by your 3D hardware
GETCURRENTCOLORDEPTH Get the current color depth (16 or 32)
GETCURRENTRES Get the current resolution
GETRES Get a list of available resolutions
HIDEACTORS Hide actors during game play.
JUMPTO x y z In UnrealEd, move the viewport to a certain X,Y,Z location, useful in conjunction with tester reports generated with the REPORT command.
MUSICORDER num Change to a certain track in the song (0=ambient, 1=action, 2=suspense).
NETSPEED number Change your desired network data rate. Use 2600 for modem, 5000 for ISDN, 20000 for Cable/ADSL/LAN
OPEN url Opens a local map (eg "dm-turbine.unr") or an Internet server (eg "200.0.1.16" or "unreal.epicgames.com").
s_occfactor A3D 2.0 occlusion factor
s_maxnodedist A3D 2.0 maximum node distance
s_reflect 0 or 1 A3D 2.0 reflections
s_occlude 0 or 1 A3D 2.0 occlusions
s_wavetracing 0 or 1 A3D 2.0 Wavetracing
s_refgain A3D 2.0 reflection gain
s_refdelay A3D 2.0 reflection delay
s_maxpoly A3D 2.0 maximum number of polygons
s_maxreflectpoly A3D 2.0 maximum number of reflection polygons
s_polysmall A3D 2.0 smallest polygon size
s_polylarge A3D 2.0 large polygon size
s_a3dsources A3D 2.0 Sources
SETRES WxHxD Set the resolution and color depth. eg SetRes 800x600x32
SERVERTRAVEL url Change levels from the UnrealTournament Server console window.
STOPDEMO Stop recording or playing back a demo.
PREFERENCES Displays the Advanced Options window.
RECONNECT Reconnect to the current/previous server
SHOT Take a screenshot and save it in the System directory with a consecutive name like Shot0001.bmp.
TOGGLEFULLSCREEN Toggles fullscreen mode on and off.
TYPE Types text on the console.

Also see the Mesh LOD document for Mesh LOD console commands.

Statistics

STAT ACTOR Shows various statistics.
STAT CACHE
STAT CLIP
STAT FILTER
STAT FPS Show frame time in milliseconds
STAT GAME
STAT GLOBAL Shows useful performance timings in milliseconds
STAT HARDWARE
STAT ILLUM
STAT LIGHT
STAT MESH
STAT NET Show network performance statistics including ping, packet loss, bytes/second
STAT POLYC
STAT POLYV
STAT REJECT
STAT OCCLUSION
STAT SOFT
STAT SPAN
STAT ZONE

Debugging

DEBUG CRASH Test crashing the game by appError.
DEBUG EATMEM Test allocating memory until it fills up.
DEBUG GPF Test a general protection fault.
DEBUG RECURSE Test crash by infinite recursion.
DUMPCACHE Display the contents of the memory cache GCache.
DUMPNATIVES Display a list of unused native function ids.
EDITACTOR CLASS=classname During game play, edits the properties of the nearest actor belonging to that class. Cool for debugging.
GET <classname> <variable> Gets the default value for a variable in a class
MARK Mark all objects that are in memory (for garbage collection debugging in conjunction with MARKCHECK).
MARKCHECK Display a list of all unmarked objects that are in memory (for garbage collection debugging in conjunction with MARK).
MEM List memory usage; only works when Unreal is compiled with the memory-tracking option (it's usually not).
MEMSTAT Show Windows overall memory statistics.
OBJ CLASSES Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=pkgname EXCLUDE1=otherpackage EXCLUDE2=otherpackage... Show package dependencies
OBJ GARBAGE Collect and purge garbage ("garbage" means objects which are no longer in use).
OBJ HASH Show object hashing statistics.
OBJ LINKERS Show a list of active linkers (each linker is responsible for loading objects from a package file).
OBJ LIST CLASS=objectclass INSIDE=insideclass List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists ALL objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
OBJ REFS CLASS=objectclass NAME=objectname Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
REPORT Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's X,Y,Z location, the difficulty level, etc.
RMODE Set the rendering mode. 0-9.
SET <class> <variable> <value> Sets the specified property of the specified class with the specified value
SHOWACTORS Shows actors during gameplay.
SOCKETS In network play, shows a list of network sockets (UNetConnection's) in use.
URL urlname In network play, parses a URL and displays its components


SUMMON Items or [itemname]:

WarHeadLauncher
Enforcer
DoubleEnforcer
Minigun2
PulseGun
ShockRifle
SniperRifle
UT_BioRifle
UT_Eightball
UT_FlackCannon
Chainsaw
Dispersionpistol
Stinger
Automag
Asmd
Clip
Rifleround
Flakshellammo
Defaultammo
Chainsaw
Rifle
Razorjack
Gesbiorifle
Minigun
Flakcannon


SUMMON [opponentname]:

warlord
titan
stone titan
squid
slith
skaarj
skaarjwarrior
skaarjscout
skaarjlord
skaarjberserker
skaarjassassin
iceskaarj
skaarjtrooper
skaarjsniper
skaarjofficer
skaarjinfantry
skaarjgunner
queen
pupae
nali
nalipriest
mercenary
mercenaryelite
manta
giantmanta
cavemanta
krall
lesserkrall
krallelite
gasbag
giantgasbag
fly
devilfish
cow
babycow
tentacle
brute
lesserbrute
behemoth
bots
skaarjplayerbot
humanbot
malebot
maletwobot
malethreebot
maleonebot
femalebot
femaletwobot
femaleonebot
nalirabit
horsefly
blobelt
biterfish
bird1
parentblob
horseflyswarm
deadbodyswarm
biterfishschool
__________________
hal is offline   Reply With Quote
Old 12th Nov 2000, 08:52 PM   #6
alien8
Run, you magnificent bastard.
 
alien8's Avatar
 
Join Date: Jul. 18th, 1999
Location: From the outside looking in.
Posts: 1,466
You, Mr. hal sir, are the man.
alien8 is offline   Reply With Quote
Old 12th Nov 2000, 11:38 PM   #7
Stuart
Registered User
 
Join Date: Sep. 21st, 2000
Posts: 101
You notice how not one thing in that tells you how to increase the console history length.

Dammit
Stuart is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:05 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer