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#1 |
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Registered User
Join Date: Jun. 19th, 2000
Location: Manno, Ticino, Switzerland
Posts: 15
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What interest do you guys/gals have for the forthcoming fortress mod for Unreal Tournament ???????????
I'm waiting for it very eagerly !!!!!!!!!!!!!!!!!!!!! |
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#2 |
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#3 |
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Unreal Fortress will be the best mod for UT.
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Zaccix // DeckConstruct // Unit Forward Pittsburgh Penguins for life! Supporter of the Gamer's Bill of Rights |
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#4 |
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#5 |
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Registered User
Join Date: Apr. 29th, 2000
Posts: 1,704
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I'm not actually playing UT much recently, because it's getting kinda boring. As soon as UnF comes out however, I'll be like a crack-addicted monkey again!!!
![]() Check out The UnF Webpage for more details, it looks great! |
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#6 |
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Cursed!
Join Date: Apr. 7th, 2000
Posts: 868
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i'll b looking forward to it...
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"... the next battah, here to shattah yah blattah.. " -the Notorious B.I.G ![]() |
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#7 |
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Registered User
Join Date: Mar. 30th, 2000
Posts: 67
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*bump*
hehehe... look down below!
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-neo axd, Unreal Fortress skinner and short-haired freak. |
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#8 |
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nepenthe's temporary body
Join Date: Jul. 19th, 2000
Posts: 181
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A thread within a thread...
OK, based on whatever criterion you like, please tell me which of the following you are most looking forward to seeing in a reasonably complete state.
StrikeForce Infiltration TacticalOps ActionUT UTFortress Entropica{KS} Oh, btw, my answer would be SF, but only because the promises they've made about what SF will become are amazing, but it has a hell of a long way to go until they're fulfilled... |
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#9 |
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Registered User
Join Date: Jun. 4th, 2000
Posts: 61
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I'm not particularly looking forward to it. The whole Team Fortress thing has been pretty much done to death, IMHO. I'll only download it if it adds something new that will change the standard Team Fortress gameplay significantly.
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#10 |
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I welcome every mod and mutator into my house... but I have a special place for UnrealFORTRESS already set for it.
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Please give me some food... |
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#11 |
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Registered User
Join Date: Apr. 29th, 2000
Posts: 1,704
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My preference order
UnF Tactical Ops The other ones I don't like or care about, so bah! |
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#12 |
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Registered User
Join Date: Mar. 30th, 2000
Posts: 67
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r1ft, it will be plenty different
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-neo axd, Unreal Fortress skinner and short-haired freak. |
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#13 |
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Registered User
Join Date: Sep. 22nd, 1999
Location: coquitlam, bc, Canada
Posts: 242
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I anticipate SF and TO the most
Infiltration UT F(I tried Q3F, but it sucked, although I have to admit that I used to play TFC all the time until I grew tired of it and got into CS) UT RA I will download and play, but not as much as the top 3. I must admit to having a softspot for some more obscure/less known mods, such as Slavemaster and Holywars
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sandorski |
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#14 |
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Join Date: Jul. 22nd, 2000
Posts: 1,051
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already got a place 4 it in my E:\UTmods folder. It's gonna rock!@#"¤%
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It's spelt "couldn't care less" |
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#15 |
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Registered User
Join Date: Apr. 3rd, 2000
Posts: 1,143
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I don't like realistic type mods, so I really won't care how those turn out
what I'm most interested in at the moment is UTC or UnF, mostly because the closest thing to playing a class based mod I've come to is U4E while the actual mod is basically as done as it needs to be, I'd like to see some good original maps come out for CTF4 |
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#16 |
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Sigh the only reason I loathe any mod adding new weapons is that they always screw up my weapon prefs, moreso after I delete em. thx to tac ops right now in setting>weapons, I can't see the RL, FC, or Redeemer at all. Even after I uninstalled it. Ok but to get to the point is that with all the talk about these fortress games I'll still check it out...btw anyone notice how someone can be blunt because they are to the point??
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-shadow- ................ |
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#17 |
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Registered User
Join Date: Apr. 29th, 2000
Posts: 1,704
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UnF is gonna be more team-oriented
With features such as laser tripmines that can only be disarmed by certain classes (so you'll have to call in support)
But the coolest thing I've heard so far is the mortar targeting system.... a Ranger has to drop a targeting beacon to determine where the mortar fire is gonna go.... hella sweet
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#18 |
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Gimme UTF NOW b1tch!!!
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![]() "There are no Christians, as far as I know, blowing up buildings. I am not aware of Christian suicide bombers. I am not aware of any major Christian denomination that believes the penalty for apostasy is death. I have mixed feelings about the decline for Christianity, in so far that Christianity might be a bulwark against something worse" - Professor Richard Dawkins |
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#19 |
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nepenthe's temporary body
Join Date: Jul. 19th, 2000
Posts: 181
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OShadowO, I had the same problem with U4E. The only weopon in my hierarchy left was rocket launcher. It wouldn't autoswitch to anything but rl, which was interesting, but I needed the autoswitching.
You can fix it and you can prevent it from happening again. The problem is in your user.ini file. Fortunately, there is a defuser.ini included in your system file. You just have to find all instances of weopons being listed in the defuser.ini and adjust your user.ini (copy n paste, that's all it is) accordingly. Now you can go into UT and adjust the weopons in the order you prefer. To prevent this from happening again: just make a new folder inside your UT\System folder and put a copy of your user.ini inside it. Now if you load a big mod and it screws your weopons up again, you can easily go back to the normal UT settings you use, by moving the old and new user.ini files back and forth. Entropica{KS} |
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#20 |
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Registered User
Join Date: May. 13th, 2000
Posts: 1,506
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i guess i would check it out.
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