![]() |
|
|
#1 |
|
Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
|
Read the UT AI doc ( http://unreal.epicgames.com/UT_AI.htm
As for Zone's. Yes, if you want to help the players know what's happening where they'll appreciate it. |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Nov. 29th, 1999
Location: boise,id,usa
Posts: 71
|
I came across a weird thing In a map I made, well not weird, I just dont know what Im doing yet [img]/~unreal/ubb/html/smile.gif[/img] anyway,I redid the 2forts map,In my style though, All my own geometry,etc. gave it a theme of being in hell, called it CTF-2fortsinhell, anyway, It would add reachspecs to both the flags, The enemy team would chase me clear down to my own flag, but the bots will totally ignore the flags, and not know where to go when they have the flag,If someone can look at this map, and revise it or tell me how I would be grateful,
the map is at www.unrealcontest.com/lestat Are zones crucial to Assault and CTF map design? I notice in the commercial maps, the zones have names, to be used as identifiers in team communiques.Like when they broadcast there position,red base, blue base,.etc. ~Lestat |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|