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#1 |
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I have more ideas than I do time or talent. Someboby make these: [img]/~unreal/ubb/html/smile.gif[/img]
<UL TYPE=SQUARE><LI>Space Shuttle and Launch Pad <LI>Ocean research station from the Movie "Deep Blue Sea" <LI>Artic research station from the movie "The Thing" (John Carpender) <LI>Football Stadium <LI>Gilligan's Island <LI>Myan/Aztec Temple <LI>Boeing 747 (757, Airbus 3**,whatever) in flight. (hi Yellow5!) <LI>The Great Pyramids and the Sphinx of Giza. <LI>St.Basil's Cathedral in the Kermlin of Moscow (search www for pictures) <LI>Angkor Temples of Cambodia (search www for pictures) <LI>Col. Kurtz's camp from the movie "Apocalypse Now." <LI>Missle Silo (Minute-Man, Titan][, etc...) <LI>Gila Cliff Dwellings of New Mexico (search www for pictures) <LI>Moon base ala "2001 Space Odyssey" and/or Big Wheel space-station. <LI>An Under-construction High rise building. </UL> ------------------ "There is no point in tip-toeing through life to get safely to death." "Whom ever sacrifices freedom for security get's nor deserves either." |
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#2 |
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I think I have enough editing skills to make a good map but I have never had any idea of what to make. I have been looking everywhere for ideas so thank you for yours. I like the 'Deep blue Sea' , Mayan/Aztec ideas.
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#3 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Those are some pretty good ideas, I'm working on Broadside from Tribes, that will be a nice map, if I could ever get the textures.
![]() Jenkins |
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#4 |
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..and a few more:
<UL TYPE=SQUARE><LI>Theme Park/Carnaval/Fair. (Roller-coasters, Faris (sp) Wheel, Etc...) <LI>The Effiel Tower. <LI>"Deep Space Nine" space-station (exterior?) <LI>Nuclear Reactor facility. <LI>Aircraft Carrier <LI>The Hindenburg Zeppelin in-flight (interior, exterior) <LI>W.M. Keck Observatory, Mauna Kea, Hawaii. (search www for pics)</UL> ![]() "There is no point in tip-toeing through life to get safely to death." "Whom ever sacrifices freedom for security get's nor deserves either." |
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#5 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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You wanna know what scares me? That if done right, all of these ideas are possible.
If not you can go hog wild and make a T&L required map and make it for Q3a [img]/~unreal/ubb/html/smile.gif[/img] |
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#6 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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T&L?
![]() Jenkins |
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#7 |
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Registered User
Join Date: Jul. 21st, 1999
Location: Colorado Springs, Co, USA
Posts: 80
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I am actually making an Aircraft Carrier right now. It is to scale and designed after a very high detailed Model I have of one. (there will not be quite as much detail in the level though to save some frame rate)
It is comming along nicely. |
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#8 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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T&L (transformations and lighting) is a quick way of saying geometry processors.
Read up on them at various hardware sites like Anandtech. |
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#9 |
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Registered User
Join Date: Nov. 27th, 1999
Location: sioux falls sd usa
Posts: 9
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how bout
...football stadium ...area 51 with runway ...ellis island with statue of liberty ...graceland! with a picuture of that fat man himself somewhere as an easter egg. ![]() |
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#10 |
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America's Greatest Kitten Mitten
Join Date: Apr. 24th, 2000
Location: Irving, Tx, USA
Posts: 1,301
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Aircraft Carrier eh? That might be nice to see, can't wait. I'm kinda stumpped on ideas though, what should I make?!?! (or try to make)
![]() Jenkins |
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#11 |
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Registered User
Join Date: Dec. 6th, 1999
Location: Texas
Posts: 203
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i'm thinking ungodly high poly counts with the eiffel tower..but man that would look cool.
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#12 |
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how about an atf assault on the branch davidian compound
or, dare i say, cops vs. trenchcoat mafia at columbine high i've recently been looking at old d&d maps for ideas, theres a plethora of goodness in those dusty old pages off topic: does anyone have a good technique for caves? i pretty much build a cube, chop off sides w/ deintersect and daisy chain away. it looks pretty nice but the polys add up quickly. |
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#13 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Eifel Tower? Easy just make a bunch of masked textures instead of actually making the peices. Then make invisible collision hulls to act as the girders.
See I told ya. A little ingenuity and the Unreal engine will love ya for it. And you'll get bonus points for actually thinking at Nali City. |
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#14 |
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Registered User
Join Date: Nov. 25th, 1999
Location: Boston, MA, USA
Posts: 100
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Hmm... bonus points... I wouldn't count on that [img]/~unreal/ubb/html/wink.gif[/img]
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#15 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Ok, so you win bonus points with the players by giving them somewhere familiar to play without making it so that you need a $10,000 workstation on crack to play it [img]/~unreal/ubb/html/smile.gif[/img]
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