Unreal2 Golem (*.gem) mesh/animation exporter to psk/psa.
------------------------
This is a fully worked commandline application written in C++ to export any Unreal2 Golem mesh/animation to psk/psa file format.
INSTALL
-------
Extract the contents of this RAR file to a Unreal2\Meshes directory on your PC;
Or...
Create a folder and then select/drag the content into the new folder - update commandline as well...
NOTES
-----
Don't expect that exported animations will be the same as ingame - not because of exporter (exported meshes/animations are 100/100 the same as in the Golem files), but because of the way the Golem Engie is using it. They are only pieces which are asembled in Entity Scripts (timeline and events are in Entity Script Agent) to complete each other - some effect are in UScript it self. i.e. GrenadeLauncher: code for hidding each grenade when empty is in WeaponInvGrenadeLauncher.uc
Most of .gem files don't carry its animations it self, but they are in different files - like animations for PlayerHand, each weapon .gem contain for it.
In this package you can find example .bat files - run it from Unreal2\Meshes directory.
CommandLine options: Run U2GemExport without parameters to display possible options.
-id is for chising model to export - check console window to possible value.
-bh is a special option to bypas BoneHierarchy check when mesh animation are in separated files. To make this work you must mutch mesh BoneHierarchy with aniation BoneHierarchy - check console window to know each value.
-out where to export all that stuff - if not speciffied, out directory will be the mesh/animation folder.
Summary:
-------
Anyways, you need to have a good knowledge of Golem Engine to recreate inGame animations. If you have the questions, ask here.
Credits:
-------
Guardian: for huge help with animations part.
Chris Hargrove (autor of Golem Engine): for solving the last 5bites puzle.
Me - this was The Longest Journey...
Download:
https://dl.dropboxusercontent.com/u/89897525/Tools/Unreal2/Gem/U2GemExport v1.0.rar
THE END.
------------------------
This is a fully worked commandline application written in C++ to export any Unreal2 Golem mesh/animation to psk/psa file format.
INSTALL
-------
Extract the contents of this RAR file to a Unreal2\Meshes directory on your PC;
Or...
Create a folder and then select/drag the content into the new folder - update commandline as well...
NOTES
-----
Don't expect that exported animations will be the same as ingame - not because of exporter (exported meshes/animations are 100/100 the same as in the Golem files), but because of the way the Golem Engie is using it. They are only pieces which are asembled in Entity Scripts (timeline and events are in Entity Script Agent) to complete each other - some effect are in UScript it self. i.e. GrenadeLauncher: code for hidding each grenade when empty is in WeaponInvGrenadeLauncher.uc
Most of .gem files don't carry its animations it self, but they are in different files - like animations for PlayerHand, each weapon .gem contain for it.
In this package you can find example .bat files - run it from Unreal2\Meshes directory.
CommandLine options: Run U2GemExport without parameters to display possible options.
-id is for chising model to export - check console window to possible value.
-bh is a special option to bypas BoneHierarchy check when mesh animation are in separated files. To make this work you must mutch mesh BoneHierarchy with aniation BoneHierarchy - check console window to know each value.
-out where to export all that stuff - if not speciffied, out directory will be the mesh/animation folder.
Summary:
-------
Anyways, you need to have a good knowledge of Golem Engine to recreate inGame animations. If you have the questions, ask here.
Credits:
-------
Guardian: for huge help with animations part.
Chris Hargrove (autor of Golem Engine): for solving the last 5bites puzle.
Me - this was The Longest Journey...
Download:
https://dl.dropboxusercontent.com/u/89897525/Tools/Unreal2/Gem/U2GemExport v1.0.rar
THE END.
Last edited: