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Old 21st Feb 2013, 07:13 AM   #1
hal
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Unreal Engine 4 Elemental Tech Demo

Coinciding with the announcement of PlayStation 4, a new Unreal Engine 4 tech demo video has been released. No talking, just lots of pretty things to soak in...



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Old 21st Feb 2013, 08:19 AM   #2
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made me think of scrat from ice age for some reason...
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Old 21st Feb 2013, 09:08 AM   #3
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So what are they gonna use instead of PhysX now that the PS4 uses mostly off-the-shelf AMD parts?
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Old 21st Feb 2013, 02:22 PM   #4
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Looks good, Elemental ++ as Mark Rein called it in an interview.
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Old 21st Feb 2013, 05:22 PM   #5
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UE3: Moar bloom!
UE4: Moar particles!
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Old 22nd Feb 2013, 04:56 AM   #6
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Quote:
Originally Posted by Leak View Post
So what are they gonna use instead of PhysX now that the PS4 uses mostly off-the-shelf AMD parts?
PhysX.

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Originally Posted by Raynor.Z View Post
Looks good, Elemental ++ as Mark Rein called it in an interview.
It's ugly as ****ing sin.

Here's a comparison of Elemental first, then Elemental++ (more like Elemental--).


There are so many issues in the bottom image, both technical and in terms of the composition of the scene it's worrying.

Why does the character not seem to have any normal maps? Where's the specular reflection on any of the wall surfaces and why does it look like almost everything in the foreground has flat, ambient lighting? Why are the wall textures blurry and are they using the entirely wrong mip-maps? Where's all the post processing gone and why has it been replaced with cheap nasty bloom/flares? The list of questions is endless, and ultimately the end result is just wrong and looks bad. It looks like they tried to hide it with the fast moving camera and the motion blur.
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Old 22nd Feb 2013, 05:14 AM   #7
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Was that demo supposed to be rendered real time on a PS4, right?
Or on a PC with "similar specs".

The texture on the archway is entirely missing. It seems like they used a beta version of that map. The meteors in the ice section of the video barely cast any kind of lighting.
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Old 22nd Feb 2013, 06:23 AM   #8
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uh, that doesn't look better.

The original isn't all that hot though.

HOT MESS
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Old 22nd Feb 2013, 06:34 AM   #9
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The original isn't all that hot though.

HOT MESS
Nah, it really looked great in the video.
It was about particles.
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Old 22nd Feb 2013, 06:38 AM   #10
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It was about particles.
Party-cools baby, awww yeah.
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Old 22nd Feb 2013, 10:35 AM   #11
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It looks to me with so many visual differences, that this is down to artistic styling, rather than looking more real.
It looks far less real, but the lack of depth of field is the one that stuns me most.
Eh?
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Old 22nd Feb 2013, 11:10 AM   #12
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Those two images really put it into perspective. The top one is like next, next gen in comparison. "Elemental ++" ?

It's reported the PS4 was set to have 4GB DDR5 not the 8GB announced? Maybe that one below is a build based on 4GB?

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Old 23rd Feb 2013, 06:19 AM   #13
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PhysX.
What, on the CPU? It's hard to imagine that nVidia would supply them with a version that runs on AMD GPUs...
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Old 23rd Feb 2013, 11:07 AM   #14
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The majority of PhysX's feature set runs on the CPU anyway. I don't really get your point?
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Old 24th Feb 2013, 01:24 PM   #15
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The majority of PhysX's feature set runs on the CPU anyway. I don't really get your point?
Without an nVidia card turning the PhysX setting to high in just about any game makes the framerate take a total nosedive when everything runs on the CPU, so why should it be different here?
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Old 25th Feb 2013, 02:06 AM   #16
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...because it's a console game and they won't be using features the hardware doesn't support. The only thing that you'd want PhysX hardware for is certain types of particles.

FYI, some AMD hardware does support it.
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Old 25th Feb 2013, 02:24 PM   #17
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3D anyone much?
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