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#1 |
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Bullet Run Using Unreal Engine 3
It's hard as hell telling which games are using the Unreal Engine these days, unless they come right out and say it. I'm now going to assume that they all use UE3 unless told otherwise. Yes, it's like that.
But I digress. Bullet Run (Steam), a free-to-play FPS with a Running Man-type storyling, is one such game using UE3. One of the developers of the game is a reader of BeyondUnreal and wrote in to give us the heads-up and I am now passing it along. While I'm not usually one to get into F2P models, I must admit that this one looks pretty damn good. Have a look: |
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#2 |
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From what I've managed to scrounge up from players, I won't be trying it anytime soon
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#3 |
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Can you expound upon that?
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#4 | |
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Quote:
Well at least it's free to play and it looks pretty well polished by visual quality. Might as well give it a shot. I see this very often around here, and I don't get it. It seems like people MUST pay for their games, but they won't necessarily dedicate the same amount of time they would with a F2P game, which they don't have to spend money for (Most real$ items in F2P games are obtainable to free players, it just takes more time and dedication.) and even if they did, it's probably 10 to 30$. I have exactly 200 hours logged into Tribes Ascend, at least twice the amount in Vindictus, and easily close to the same amount on TF2, and I'll probably spend all these hours combined together on FireFall once it is released. All F2P games (except I bought TF2 back then) It's not even a choice, it's just design concepts, these games were more enjoyable than most paid games I've had recently.
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Last edited by Kantham; 3rd Aug 2012 at 09:06 AM. |
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#5 |
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OK
After installing all the bloatware like Punkbuster this thing comes it, I was greeted with at least 5 logo screens. They have an option for Crouch toggle on/off, but not ADS toggle on/off?? I am pulling my hair right now, I do not want ADS toggle on, it is the most horrible thing ever! EDIT: I can, I played an hour and half. I can't recommend this game.
I don't understand why anyone would want to keep going. Their character customisation is very, very limited even. They currently lack content to make it up as well. I like good F2P games, but this is not a good F2P game. If anything, BulletRun is a mediocre-average shooter with odd and redundant design decisions. I'll pass.
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Last edited by Kantham; 3rd Aug 2012 at 01:39 PM. |
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#6 |
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From what I gleaned, it uses a "wear'n'tear" system
Weapon starts at 100 usability. Get to 0, you do half-damage Ingame gold can only get you up to 90, real cash, 100 Supposedly by the time you wear your weapon down to 0, you've barely earned enough to repair it back to 90. Also means if you wear the weapon down to 0 and you don't have enough ingame gold to repair it, you're stuck with a weakened weapon Basically it sounds like the game is set up to elbow you towards paying real cash to avoid massive amounts of grinding And apparently paid subscribers don't have level restrictions on weapons Take this with a grain of salt tho as the complaints I found were on 3rd party forums as BulletRun doesn't have it's own dedicated forums(not even on Steam's forums) |
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#7 | |
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Quote:
And this |
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#8 |
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Meow
Join Date: Jul. 3rd, 2002
Posts: 195
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hal, have you tried Tribes Ascend and given it a fair chance? I haven't enjoyed a competitive online shooter like this since the days when I played way too much of the original UT from 2000 to 2003. For me personally, it's sort of like the spiritual successor to UT I never quite found in any of the official sequels.
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