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Unreal Engine 4 Video
Woohoo video footage of Unreal Engine 4 in action. It's all about realtime with UE4. Alan Willard gives the guided tour.
Aaaaannnd... action! |
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#2 |
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Saw the videos yesterday.
I really like the whole edit in realtime thing. Hopefully this is the kind of technology that will save much time and cost for big AAA titles. The new UI looks very different, you know, compares to the old versions. I am also very excited about the particles being lightened by the dynamic lightings. I can't help to think what an amazing shock rifle combo SFX we will see if there would be UT4 with this engine.
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My homepage for UT and Custom maps |
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#3 |
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Willard explaining the points of UE4 is way more useful information than any screenshot posted earlier.
UEd seems immensely more powerful this time around. Besides the obvious graphical component, ditching uscript entirely for c++ seems, at least on video, to work well.
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Last edited by -Jes-; 8th Jun 2012 at 10:17 PM. |
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#4 | |
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Quote:
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my spanish vtms about making custom content for unreal engine 3: http://vimeo.com/channels/r1esg0 |
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#5 |
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I wonder what the min and rec specs will be?
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#6 |
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pretty amazing leaps in technology over the years; companies like Epic and wizards who work for them who can create such mind-blowing high quality software in relatively short time really astound me.
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#7 |
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Registered User
Join Date: Jun. 12th, 2010
Posts: 177
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Dynamic SVO Voxel Cone Tracing, omg omg omg
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#8 |
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Registered User
Join Date: May. 24th, 2012
Posts: 2
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Look amazing!! I am no computer wizzard, put probobly good for computer guys the new engine! But it for me, all boils down to; Give us long time unreal fans a new epic ut/unreal game, and get off your high horse CliffyB. We need more bio more redeemers more shock combos, and more ultrakills!!
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#9 |
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*clap clap clap*
Thank you for shattering my doubts Epic.
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Intel P9600(2.66ghz), 4GB DDR3 RAM, 320GB HDD 7200RPM, GeForce GTX 260M w/ 1GB GDDR3 RAM |
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#10 |
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Wizards? It's called budget, IMO.
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#11 |
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It sure looked impressive, but I look forward to practical applications of this stuff. All of this presentation stuff looks fantastic of course, but those are all spaces especially built for showcasing things. Actual game environments are far more (or need to be far more) complex than any of the shown environment.
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#12 | |
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![]() Not even remotely knowledgable about what the hell they're talking about. Ask any of them what deferred lighting, ambient occlusion, global illumination means and you get the biggest "derrrrr" face.
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Last edited by -Jes-; 10th Jun 2012 at 01:45 AM. |
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#13 |
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GOODBYE LIGHTING BUILD TIMES GO DIE IN A FIRE plz thx.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#14 |
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Angel, what about your unreal script book?
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Last edited by Firefly; 10th Jun 2012 at 02:35 AM. |
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#15 |
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Looks great. I love the particle effects.
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#16 | |
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![]() As for Unreal 4, I really like that they are taking a balanced approach, focusing more on making the dev process more efficient instead of just going for brute force power. EDIT: And yeah, light baking can go die a horrible death now! Last edited by hieloco; 10th Jun 2012 at 10:14 AM. |
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#17 |
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It LOOKS promising. But I remember demo videos of the Unreal2 engine, and the Unreal3 engine as well. The demo videos for both of these engines showed finery, features and stuff that I NEVER saw implemented in a playable game setting.
U3 never even got so far as to implement FSAA, and it still doesn't even to this day (for which I have never forgiven them). So the demo videos for U3 made it look as chock full of features as this U4 video looks, but we were never delivered anything that played in 'real time' with as much appeal and features as was boasted within those demos. The fact is, these demo videos are custom made for these conventions and special guests. They're rendered on super-computers that NO ONE has and could never hope to have. These demos are rigged in advance to run flawlessly. Therefore they are presented with real-time framerate, features and functionality that most users will never be able to take advantage of and never enjoy. So it's all just a tease. I'd love to be wrong, and I hate sounding so cynical. But I've been jilted by these demo videos one too many times to take them at face value anymore. If Epic (or some other developer) can make a game with this engine that actually LOOKS like this, and runs just as smoothly on a regular computer with a regular video card, THEN they'll have my attention. For the moment, it's just window dressing made to decieve the gullible. Sure, it ran great on the super-computers that Epic rigged specially in advance. But I'm willing to bet that no end-users will ever see any games that look and perform like this on their systems at home. |
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#18 | |
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Also, argh! It's Unreal Engine 1, Unreal Engine 2, Unreal Engine 3 and Unreal Engine 4. Not Unreal, Unreal II, Unreal III, Unreal IV, two if which are SP games and the rest hopefully will be SP games in the future. |
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#19 |
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Unreal (Unreal Tournament), Unreal 2 (Unreal Tournament 2003), (Unreal Tournament 3).
It kind of works. I think someone owes us an Unreal. |
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#20 |
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I'm quite interested to see if having a more physically realistic lighting engine would mean a lot less hand lighting to make scenes look good. Extra lighting can be applied just to spice things up.
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| no tags, omg epig unreal engined 4 us, unreal 4 engine |
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