NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Off Topic

Reply
 
Thread Tools Display Modes
Old 8th Jun 2012, 09:35 AM   #1
TWD
Cute and Cuddly
 
TWD's Avatar
 
Join Date: Aug. 2nd, 2000
Location: Salt Lake City UT
Posts: 7,422
The most amazing thing since I stepped out of Vortex Rikers

I knew that this was going to be good, but words cannot express my amazement.


__________________

Last edited by TWD; 8th Jun 2012 at 09:54 AM.
TWD is offline   Reply With Quote
Old 8th Jun 2012, 09:41 AM   #2
Al
We Do Not Sow
 
Al's Avatar
 
Join Date: Jun. 21st, 2005
Location: Philadelphia, PA
Posts: 5,296
Looks great. Needs more bloom though.
__________________
Al is offline   Reply With Quote
Old 8th Jun 2012, 09:42 AM   #3
Big-Al
amateur de bière
 
Big-Al's Avatar
 
Join Date: Jun. 14th, 2003
Location: Under a black flag.
Posts: 8,127
better graphics is one thing, but please can Epic work on better game play too?
__________________


I drink moosepiss
Big-Al is offline   Reply With Quote
Old 8th Jun 2012, 09:49 AM   #4
TWD
Cute and Cuddly
 
TWD's Avatar
 
Join Date: Aug. 2nd, 2000
Location: Salt Lake City UT
Posts: 7,422
I'm an idiot, I totally meant to say vortex rikers instead of isv kran.
__________________

Last edited by TWD; 8th Jun 2012 at 09:50 AM.
TWD is offline   Reply With Quote
Old 8th Jun 2012, 09:52 AM   #5
BillyBadAss
Strong Cock of The North
 
BillyBadAss's Avatar
 
Join Date: May. 25th, 1999
Location: Tokyo, JP
Posts: 8,698
Let's not lie to ourselves. The most amazing thing was when you were about 11 and figured out how to make yourself cum. That's a day everyone remembers.
__________________
MySpace | Flickr | LastFM | Google+



When I’m watching the news and my daughter walks in and choose to ask. “Why were all those people on the floor, sleeping, covered in red?” I told her, that they were looking for God, but found religion instead.
– De La Soul


There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die. -Raoul Duke
BillyBadAss is offline   Reply With Quote
Old 8th Jun 2012, 09:57 AM   #6
DeathBooger
Malcolm's Sugar Daddy
 
DeathBooger's Avatar
 
Join Date: Sep. 16th, 2004
Posts: 1,923
I'd call it evolutionary. All the pieces are now in place to do hyper-realistic rendering in the future when hardware gets to that capability, but I wasn't blown away by the tech demo since that stuff has been in Crytek for years now. I'm more interested in editor enhancements.
__________________
,,lol
DeathBooger is offline   Reply With Quote
Old 8th Jun 2012, 10:14 AM   #7
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,793
UDK channel posted the 1080p vid
And yes this owns.
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 8th Jun 2012, 10:22 AM   #8
DeathBooger
Malcolm's Sugar Daddy
 
DeathBooger's Avatar
 
Join Date: Sep. 16th, 2004
Posts: 1,923
http://www.unrealengine.com/unreal_engine_4
__________________
,,lol
DeathBooger is offline   Reply With Quote
Old 8th Jun 2012, 10:26 AM   #9
TWD
Cute and Cuddly
 
TWD's Avatar
 
Join Date: Aug. 2nd, 2000
Location: Salt Lake City UT
Posts: 7,422
My favorite part is when he goes into visual studio to build, and the game implements the changes of the build when it's done while you are playing without stopping the game or anything.
__________________
TWD is offline   Reply With Quote
Old 8th Jun 2012, 10:28 AM   #10
ambershee
Nimbusfish Rawks
 
ambershee's Avatar
 
Join Date: Apr. 18th, 2006
Location: Nomad
Posts: 4,414
It's not that impressive.
__________________
Quote:
Originally Posted by m00naY View Post
Please send a platypus to Bite_Me. I think it could give some flare to his porno.
ambershee is offline   Reply With Quote
Old 8th Jun 2012, 10:36 AM   #11
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,793
Quote:
Originally Posted by TWD View Post
My favorite part is when he goes into visual studio to build, and the game implements the changes of the build when it's done while you are playing without stopping the game or anything.
All just in Editor simulation mode.
__________________
UnrealSP.org Staff Member
Quote:
[09:52:48] <Specineff> Area man gains z axis, becomes volume man, won't stop yelling
UBerserker is offline   Reply With Quote
Old 8th Jun 2012, 11:40 AM   #12
shadow_dragon
is ironing his panties!
 
shadow_dragon's Avatar
 
Join Date: Apr. 26th, 2000
Location: "The cold neon research lab of your betrayal"
Posts: 4,502
Well I think it looks impressive...
__________________
"There are only two words that can make me laugh uncontrollably and innapropriately in an otherwise innocent sentence: Debugger and Fallacy!"

Quote:
Originally Posted by Haarg View Post
what the **** is wrong with you
shadow_dragon is offline   Reply With Quote
Old 8th Jun 2012, 12:17 PM   #13
Zxanphorian
( ͡° ͜ʖ ͡°)
 
Zxanphorian's Avatar
 
Join Date: Jul. 1st, 2002
Location: PA USA
Posts: 4,480
I really like the more natural lighting scheme. The transmissivity, emissivity, and diffusion aspects of the engine will really make it much more realistic. What makes it cool is that it appears to be procedural and dynamic, and not "faked" and set in stone.

And I LOVE how the smoke, etc is now particle-and-volumetric-based instead of sprites. I can see powerful weather-related applications with this feature. Can anyone say realistic dynamic clouds and tornadoes?

Last edited by Zxanphorian; 8th Jun 2012 at 12:41 PM.
Zxanphorian is offline   Reply With Quote
Old 8th Jun 2012, 01:04 PM   #14
Nevzat
Registered User
 
Join Date: Jan. 28th, 2009
Location: Cyprus
Posts: 211
Quote:
The most amazing thing since I stepped out of Vortex Rikers
yea i remember when we were saying same thing for ue3
Nevzat is offline   Reply With Quote
Old 8th Jun 2012, 01:06 PM   #15
SlayerDragon
LLLLLLLLLLLLLLLLLADIES
 
SlayerDragon's Avatar
 
Join Date: Feb. 3rd, 2003
Posts: 7,665
oh boy more GRAPHIX

who gives a ****
__________________
Code:
        __   ,    _   __   ,
 |   | /  \_/ \_|/ \_/  \_/ \_
  \_/|/\__/  \/ |__/ \__/  \/
    /|         /|  
    \|         \|
SlayerDragon is offline   Reply With Quote
Old 8th Jun 2012, 01:13 PM   #16
dragonfliet
I write stuffs
 
dragonfliet's Avatar
 
Join Date: Apr. 24th, 2006
Posts: 3,717
The editor walkthrough for UE4 was wonderful, but if we're going to talk about impressive looking realtime in-engine demos, Square's new engine takes the cake.

__________________
Quote:
Originally Posted by Mister_Prophet View Post

WW1 I think it was more like "Hey allies! We'll lend you a hand" and Europe was like, "Pfff, whatever. Okay, like stand over there and do stuff", and America was all like, "Oh really!? You mean it! Oh Boy!", and after awhile the European allies were like, "Hey they're actually not bad. Fair play to the Yanks" and the French Allies were like, "Oh wee wee, they held their own", and the Americans were like, "Hey, what did you say France?" and France was all like, "Nothing. Go **** yourself."
dragonfliet is offline   Reply With Quote
Old 8th Jun 2012, 01:36 PM   #17
TWD
Cute and Cuddly
 
TWD's Avatar
 
Join Date: Aug. 2nd, 2000
Location: Salt Lake City UT
Posts: 7,422
I thought square's video was kinda hokey. I felt like square can do better cinematics than that. But we don't really know anything about the tech behind it. So to me it just looks like a demo with high polycount. Epic clearly explains what they are doing that couldn't be done before. Unreal is doing all this stuff on the fly. No more map building or clever tricks. That is certainly a revolutionary change. Add to that the fact that they're demoing it with you just walking around in the editor on a GeForce GTX 680 system. They are making a huge technical leap here. Much bigger than the one they made with UE3.
__________________

Last edited by TWD; 8th Jun 2012 at 02:02 PM.
TWD is offline   Reply With Quote
Old 8th Jun 2012, 01:48 PM   #18
Zxanphorian
( ͡° ͜ʖ ͡°)
 
Zxanphorian's Avatar
 
Join Date: Jul. 1st, 2002
Location: PA USA
Posts: 4,480
Quote:
Originally Posted by dragonfliet View Post
The editor walkthrough for UE4 was wonderful, but if we're going to talk about impressive looking realtime in-engine demos, Square's new engine takes the cake.

While looking impressive, I feel that demo was way to scripted (just as the first video of UE4 in this thread) to be applicable to true real-time gameplay. It may be real-time, but how specialized are the effects in the video (such as how easily are they reproduced without copy-paste or devoting a lot of time on a similar effect). How robust is this technology, and how easy is it to use? Like what TWD is saying, UE4 seems to make universal effects easily reproducible and easily modifiable.

I need a comparable video to the second video in this thread to answer these questions.

Last edited by Zxanphorian; 8th Jun 2012 at 01:49 PM.
Zxanphorian is offline   Reply With Quote
Old 8th Jun 2012, 01:49 PM   #19
dragonfliet
I write stuffs
 
dragonfliet's Avatar
 
Join Date: Apr. 24th, 2006
Posts: 3,717
Sure, but the square video ISN'T a cinematic, it is a real-time demo, exactly like the first vid you posted from UE4, only way better looking. And I agree that the walkthrough for UE4 looks amazing, but it isn't revolutionary, really. CryEngine has been doing the same thing for a while now with its on-the-fly, realtime editing. So yeah, UE4 shall be awesome, and the editor is great, but it's just... you know, more of the stuff we've been seeing with moar pixel goodness.
__________________
Quote:
Originally Posted by Mister_Prophet View Post

WW1 I think it was more like "Hey allies! We'll lend you a hand" and Europe was like, "Pfff, whatever. Okay, like stand over there and do stuff", and America was all like, "Oh really!? You mean it! Oh Boy!", and after awhile the European allies were like, "Hey they're actually not bad. Fair play to the Yanks" and the French Allies were like, "Oh wee wee, they held their own", and the Americans were like, "Hey, what did you say France?" and France was all like, "Nothing. Go **** yourself."
dragonfliet is offline   Reply With Quote
Old 8th Jun 2012, 02:10 PM   #20
Big-Al
amateur de bière
 
Big-Al's Avatar
 
Join Date: Jun. 14th, 2003
Location: Under a black flag.
Posts: 8,127
physX all the way
__________________


I drink moosepiss
Big-Al is offline   Reply With Quote
Reply

Tags
no tags

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer