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#21 |
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Certainly does look the business. The real question though is can they make a good game with it? By that I mean one that doesn't just exist to show off how good their graphics tech is now.
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#22 |
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Doesn't look "THAT" impressive to me, certainly nothing original at least (well I can see the usual Perna's style there, which is great but still..yeah it just looks like "TES"-warcraft stuff kind of), I said once that the graphic nowadays cannot really make a leap like they used to, sure you can increase polygons and particles and stuff like that, but it will not look that dramatically different. There is a point where eye cannot catch much of a difference on ultra high poly meshes you know. So there will not just happen breakthroughs on the scale they used to happen. I better go back to 700 polys a chracter, now those were the games! lol
Last edited by Leo(T.C.K.); 17th May 2012 at 02:35 PM. |
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#23 |
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Anything anyone can think of. Rendering using splines, ray-traced lighting are things that thus far have only been experimented with.
People said the same crap in 2000 - then boom, shaders and normal mapping. |
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#24 |
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Alright but those are specific features, they are cool, but graphic wise not anything is improving much. It is not such a huge difference if you get what I mean. It might look smoother and more fluid and real, but still not a huge leap I believe. Also I chuckled at the MS-DOS to Windows 3.0 comparison.
Last edited by Leo(T.C.K.); 17th May 2012 at 03:38 PM. |
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#25 |
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Well if the developers get to spend less time working on lighting and particles [as outlined in the article] then they can easily put more effort into other aspects of the game.
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#26 | ||
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Lately all the kudos in that department have been going to Unreal licensees rather than Epic. Talking the talk and walking the walk are two different things.
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#27 | ||
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That's a colossal leap in fidelity, right there.
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Last edited by ambershee; 17th May 2012 at 04:39 PM. |
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#28 |
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Lights fall into the physics category and that whole category is processing intensive. You won't see large strides in that area for another 10 years because processors haven't evolved that much since UE3 was introduced. I don't know why there was even an idea to render with splines. Splines are a pain in the ass to work with when modeling characters and other assets.
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#29 |
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If Cliff mentions trying to get microsoft/sony to make the next gen consoles capable of running Avatar quality graphics UE4 must be capable of running at that quality...
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#30 |
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Looks exactly like a regular UE3 upgrade to me.
I'm just going to guess that they are re-coding most of the previous features for convenience, or something. EDIT: Well that explains it, consoles. So after a long break of eye-candy pimp'in, we might likely sight the terrible visual>gameplay ratio monster once more!
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Last edited by Kantham; 17th May 2012 at 06:28 PM. |
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#31 |
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Registered User
Join Date: Oct. 30th, 2010
Posts: 83
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Hi res versions link.
http://www.computerandvideogames.com/viewer.php?mode=article&id=283085#top_banner |
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#32 |
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It's like sauron having a bad hair day and everyone has to pay.
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#33 | |
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But I'll hold my final verdict until I see a demo.
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Intel P9600(2.66ghz), 4GB DDR3 RAM, 320GB HDD 7200RPM, GeForce GTX 260M w/ 1GB GDDR3 RAM |
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#34 |
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This doesn't look like anything more than a UE3 upgrade. Samaritan looked better.
Perhaps they're trying to work a lot more on optimization with this one, getting it to run on more devices. Makes sense, given how the market is currently developing, but it's a little boring for us PC players.
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Last edited by Rambowjo; 17th May 2012 at 10:19 PM. |
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#35 | |
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Also, the Samaritan demo was running on three video cards. The UE4 demo was running on one. |
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#36 |
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To everyone who says it doesn't look any different from UE3.
That's because we're hitting a peak as to how good we can make things look.
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#37 | |
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#38 | |
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Said the parrot to the thread. Quote:
The number increase is not a gap but a better opportunity for newer/different platform support. We've seen this before (CE2/CE3 UE2/UE2.5).
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Last edited by Kantham; 18th May 2012 at 01:22 AM. |
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#39 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,722
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The newer video card (forgot how it's called) can also run Samaritan by itself.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#40 |
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