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#1 |
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Registered User
Join Date: Dec. 8th, 1999
Posts: 2
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i had read somehwre that the unreal crew used max, or lightwave to build some of the maps, or sections of them. i have also found a tutorial on this but seem to have lost the url. could anyone help me out? any insight would be great, links etc...
thank you, tree |
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#2 |
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Registered User
Join Date: Dec. 8th, 1999
Posts: 2
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thanks!
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#3 |
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Registered User
Join Date: Jul. 7th, 2000
Posts: 1,334
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Here it is in a nutshell.
Lots of the outdoor maps with mountains were done with Lightwave. They'ld export them to either .dxf or .asc. They'ld then import them into UnrealEd as a brush, not a level. Don't exceed 500 polys though when importing models. It may screw things up on the transfer. |
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