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Old 9th Dec 1999, 02:26 AM   #1
seantree
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i had read somehwre that the unreal crew used max, or lightwave to build some of the maps, or sections of them. i have also found a tutorial on this but seem to have lost the url. could anyone help me out? any insight would be great, links etc...
thank you,
tree
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Old 9th Dec 1999, 03:56 AM   #2
seantree
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thanks!
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Old 9th Dec 1999, 08:44 AM   #3
Wanderer
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Here it is in a nutshell.

Lots of the outdoor maps with mountains were done with Lightwave. They'ld export them to either .dxf or .asc. They'ld then import them into UnrealEd as a brush, not a level.

Don't exceed 500 polys though when importing models. It may screw things up on the transfer.
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