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Bulletstorm 2 Shelved - PC Pirates "A Big Problem"
Speaking to Gamespot at PAX this weekend, Epic Games' president Mike Capps stated that a potential follow-up to Bulletstorm has been shelved, citing PC piracy as a big problem. The game apparently did not live up to EA's expectations.
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#2 |
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It wasn't a bad port, it was a horrid port
Ran bad, played bad(who needs jump when we can just tie it to the same button for 4 other actions?), fratboy humor, encrypted config files, etc |
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#4 |
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Yeah typical PR bull**** that Capps is spewing.
The game was a failure because -Way overpriced for the gameplay that it offered. The skillshots were a cover for extremely linear gameplay. Game shouldn't have been more than 20 bucks from the get go. -Buggy graphics and shoddy 16:10 performance. -Multiplayer that really isn't worth a ****. -GFWL. It took me nearly an hour just to get the damn thing working. The game would have been pirated if it was the best game that year, there is nothing going to stop it. I bet if you check out the 360 and ps3 piracy stats they will be just as high up there. Capps you are a faker. |
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#5 |
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They had an opportunity to make a classic-style shooter, but it ended up being more space marines and linear lever cover.
Make a good game and that all won't matter. Piracy increases reputation (if its good) and thus increases sales. This is known.
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#6 |
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Why can't they just admit they made a bad game.
I'm surprised that they're even bothing with PC anymore. Every PR statment they've made over the last few years has been poison to anyone that plays on a PC. |
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![]() Maybe they are trying reverse psychology?!
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![]() reds4ever
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#8 |
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Bottom line is it was a good game that didn't offer enough to warrent a 60 dollar price tag
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#9 |
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as said previously, $60 pricetag is waaaaay too high for something like that. If epic would have released it at 20 bucks with mod support, it would have been a whole other story.
![]() PS : I have bulletstorm on steam. (thanks Flak !!!!)
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Last edited by toniglandyl; 10th Apr 2012 at 01:58 AM. |
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#10 |
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Registered User
Join Date: Jun. 11th, 2010
Posts: 138
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Bulletstorm 2 Shelved - PC Pirates "A Big Problem"
Didn't read the rest, burst out in laughter. I mean, how deluded can you get? Not to gobble on Gabe's member or anything, but why can't Epic into common sense? http://penny-arcade.com/report/edito...nd-whether-w/2 Last edited by Vaginal Epiphany; 10th Apr 2012 at 03:39 AM. |
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#11 |
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"It wasn't the best PC port ever" darn right your are boy. A pirat is for me someone who has interest in your game so why don't you ask yourself how do we make him a customer? Hint: Its not GfWL
And piracy does not 1:1 harm. |
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#12 |
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****ty gameplay and ****ty services do, however.
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#13 |
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Registered User
Join Date: Apr. 11th, 2006
Posts: 695
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Shame, a second game could've allowed them to learn from the mistakes of the first one. But it seems like they decided not to.
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#14 |
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People Pirate games that arnt worth buying. Make a game worth buying, Problem solved.
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Guilty of waiting, we bond together born to suffer, only those ill fated eyes, liberate our minds. Behold the sign you are killing us. |
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#15 |
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To make an announcement like that, days after appearing in an interview proclaiming that you're working on a PC exclusive title just makes it look like the company has completely lost the plot.
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#16 |
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I thought that the gunplay was good, despite that you could only carry 2 guns but where are my trial parkours where are my secret rooms where are my puzzles. They advertised this game as oldschool but it just wasn't.
Last edited by RustyCopper; 10th Apr 2012 at 06:44 AM. |
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#17 |
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Shouldn't the bulk of the sales come from the console version though? If it was a success there, why not make a BS2 then?
OR did it not sell well overall because 60 bucks just isn't a fair price for the game? ****ty port or not (and it was ****ty): it just isn't worth 60 bucks. I liked it a lot, thought the gameplay was fun and funny, the presentation was gorgeous, story was alright (Sarrano's swearing got on my nerves though), but I bought it recently during a steam sale and while admittedly 5 bucks was a steal, anything over 30 would have been a rip-off.
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Last edited by xMurphyx; 10th Apr 2012 at 07:09 AM. |
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#18 | |
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In fact, now that I think about it, Skyrim proved the industry wrong on so many levels.
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With a burning spear and a horse of air to the wilderness I wander. - from 'Tom O'Bedlam's Song' (Anonymous) |
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#19 |
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The basic gameplay is fine and fun. Just lack of enough variations and the skillshot system runs repeatedly very soon. The level is linear but that's not the main reason why people stop playing it after go through SP. The whole skillshot thing could be much much more fun if they understood why games like Portal can be so fun with such simple rules. It's all about how to use these simple rules to create something much deep and thoughtful, and force the player to really challenge himself, no matter there are puzzles or big boss. Run and gun is oldschool and good for MP games like UT, but not enough for SP.
So Bulletstorm appeared to be a classic shooter but very soon us oldschool players found out it was not like that coz the SP is short and there is no real MP. And they did advertised nothing besides the skillshots, didn't they? No wonder many players didn't expect it to be an AAA shooter that worths 60 bucks. I pre-ordered this game but no map editor + no mp made me quite disappointed.
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My homepage for UT and Custom maps Last edited by moonflyer; 10th Apr 2012 at 07:25 AM. |
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#20 | |
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Registered User
Join Date: Oct. 30th, 2010
Posts: 83
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That is a trite and depressing comment. Especially so considering it did relatively poorly on consoles too. I actually liked it btw. , however it had two major flaws : 1. The SP was way too short for a full priced game. 2. It was ridiculously easy , the leash was so overpowered (as everyone who saw the previews told them it would be), you could virtually play through the game on the hardest setting without firing . |
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