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Old 9th Apr 2012, 08:05 AM   #1
Gruntkiller4000
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Help with Snow!

I am trying to create falling snow on my map on the UT 2004 Editor. The problem is when I insert a xWeatherEffect it does nothing. Googling it didn't help either. Most tutorials out there are for UT3. I also tried looking of CTF-Grendal's rain effect but didn't help. Does anyone know a good snow tutorial for UT2004? Thanks!
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Old 9th Apr 2012, 09:20 AM   #2
Bi()ha2arD
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I only know how it's done in UT3 and that is essentially a "Raincube". It's a mesh consisting of multiple sheets if you will with a panning texture on it that makes it look like rain.
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Old 9th Apr 2012, 09:22 AM   #3
rejecht
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xWeatherEffect - Snow Example

It is required to add a texture for xWeatherEffect to work.

A:
Find an appropriate texture.
- Use the texture package EmitterTextures.
- Select the MultiFrame group.
- Select the texture Snow_FB.
-- If not found, click the Load Entire Package icon above the MRU tab.

Select the texture.

B:
Add: xWeatherEffect Actor

C:
Open: xWeatherEffect Properties

D:
Unfold: Display
Select: Skins
Select: Add
Select: [0]
Select: Use
(This will place a reference to the selected texture in this field.)

xWeatherEffect.NumCols = 4
xWeatherEffect.NumRows = 4

They are both 4 because the texture is broken into 4x4 regions for variety.
If you make it 1x1 then the entire texture will be used as a snowflake.
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Old 9th Apr 2012, 07:51 PM   #4
Gruntkiller4000
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The "skin" of the xWeatherEffect was the only property I missed, but it's working! Thanks guys!
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