|9th Apr 2012, 08:05 AM||#1|
Help with Snow!
I am trying to create falling snow on my map on the UT 2004 Editor. The problem is when I insert a xWeatherEffect it does nothing. Googling it didn't help either. Most tutorials out there are for UT3. I also tried looking of CTF-Grendal's rain effect but didn't help. Does anyone know a good snow tutorial for UT2004? Thanks!
|9th Apr 2012, 09:20 AM||#2|
I only know how it's done in UT3 and that is essentially a "Raincube". It's a mesh consisting of multiple sheets if you will with a panning texture on it that makes it look like rain.
|9th Apr 2012, 09:22 AM||#3|
xWeatherEffect - Snow Example
It is required to add a texture for xWeatherEffect to work.
Find an appropriate texture.
- Use the texture package EmitterTextures.
- Select the MultiFrame group.
- Select the texture Snow_FB.
-- If not found, click the Load Entire Package icon above the MRU tab.
Select the texture.
Add: xWeatherEffect Actor
Open: xWeatherEffect Properties
(This will place a reference to the selected texture in this field.)
xWeatherEffect.NumCols = 4
xWeatherEffect.NumRows = 4
They are both 4 because the texture is broken into 4x4 regions for variety.
If you make it 1x1 then the entire texture will be used as a snowflake.
When all else fails, post on forums with fellow zombies.