![]() |
|
|
#1 |
|
Help with Snow!
I am trying to create falling snow on my map on the UT 2004 Editor. The problem is when I insert a xWeatherEffect it does nothing. Googling it didn't help either. Most tutorials out there are for UT3. I also tried looking of CTF-Grendal's rain effect but didn't help. Does anyone know a good snow tutorial for UT2004? Thanks!
|
|
|
|
|
|
|
#2 |
|
I only know how it's done in UT3 and that is essentially a "Raincube". It's a mesh consisting of multiple sheets if you will with a panning texture on it that makes it look like rain.
|
|
|
|
|
|
|
#3 |
|
xWeatherEffect - Snow Example
It is required to add a texture for xWeatherEffect to work.
A: Find an appropriate texture. - Use the texture package EmitterTextures. - Select the MultiFrame group. - Select the texture Snow_FB. -- If not found, click the Load Entire Package icon above the MRU tab. Select the texture. B: Add: xWeatherEffect Actor C: Open: xWeatherEffect Properties D: Unfold: Display Select: Skins Select: Add Select: [0] Select: Use (This will place a reference to the selected texture in this field.) xWeatherEffect.NumCols = 4 xWeatherEffect.NumRows = 4 They are both 4 because the texture is broken into 4x4 regions for variety. If you make it 1x1 then the entire texture will be used as a snowflake.
__________________
When all else fails, post on forums with fellow zombies. |
|
|
|
|
|
|
#4 |
|
The "skin" of the xWeatherEffect was the only property I missed, but it's working! Thanks guys!
|
|
|
|
|
![]() |
| Tags |
| snow, xweathereffect |
| Thread Tools | |
| Display Modes | |
|
|