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#2 |
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Definitely looks interesting. I'll be checking it out.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#3 |
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I did something m0tarded and now I have read only access! :(
Join Date: Mar. 19th, 2002
Location: Denver Co. USA
Posts: 8,193
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I like that logo.
Game looks good so far. Last edited by Plumb_Drumb; 6th Jan 2012 at 05:39 PM. |
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#4 |
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Very similiar to Portal... though the gameplay is not the only advantage of that game, so I'm not sure about Qube's success.
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#5 |
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The demo was incredibly short and not particularly interesting. Pulling blocks to jump on them. Right...They could show something more than that.
edit: my mistake on the price. Last edited by DarkEmperor; 7th Jan 2012 at 09:41 AM. |
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#6 | |
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I guess people will be blinded by the art style and buy it, but later be disappointed a bit by the gameplay. Doesn't look like you can pull off all that many different puzzles with the mechanic without getting repetitive.
I will rather anticipate the release of Antichamber.
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#7 | |
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Portal not only defined this type of game but set the bar pretty high. It doesn't look like this game will be astounding enough to jump that hurdle.
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#8 |
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It's pretty good. It has 9 sections and the gimmick changes each time. The puzzles they pull off are pretty good. Unfortunately, in Section 6, timing and luck become huge factors and you have very little control over either thing so I quickly lost interest.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#9 |
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This reminds me, anyone rememeber that demo where you were a kid going through their uncle's mansion with some kind of dimension shifting device?
I remember you had to shift to some kind of "fluffy" dimension where everything was soft and fluffly, including a safe that you had to move to solve the room |
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#10 |
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I have no idea, but I wouldn't mind looking at it if anyone can find it, since I'm working on a very similar concept right now...
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#11 | |
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Meow
Join Date: Jul. 3rd, 2002
Posts: 195
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Quote:
http://www.pcgamer.com/2012/01/26/qu...nt-dimensions/ |
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#12 | |
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Quote:
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#13 |
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That's got to be based on Molyneux's 'The Room'.
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