Your normal, generic, zombie-filled suburban mall DM map.
I added a cinema, some various interactive objects, and a mall security room. There are a few surprises tossed in here and there to find.
Backstory: Whatever floats your boat. There was a comet/biological attack/T-virus outbreak/finger of God event and now the world is full of zombies.
The MallZombies2.u is the zombie mutator. It is embedded into the map but it can be used into your map easily. The zombies do not add any scoring to anyone but they can be killed and telefragged. If you remember the TWT zombies then you know I removed the mouse sensitivity adjusting shit that ruined them for so many people. They also won't go mucking with the lights either. Zombies don't affect lights, that's ghosts. Get your undead straight, geesh.
If you use the Mallzombies just add the mut to your map and make sure there are plenty of pathnodes. At any given time there will be 400 zombies in your map, scattered around the pathnodes in groups of three or four. They will find and chase (if you can call it that) any player or bots. I added a bunch of new skins and colorations to add less redundancy but the models are "weak" in that they render not as crisply as a normal mesh. The up side to this is that there can be 400 in your map and not lag it at all.
The map can be seen in the first part of this vid for another mod: http://www.youtube.com/watch?v=KXmdzgt6sR4
Download both
MallZombie source included
I added a cinema, some various interactive objects, and a mall security room. There are a few surprises tossed in here and there to find.
Backstory: Whatever floats your boat. There was a comet/biological attack/T-virus outbreak/finger of God event and now the world is full of zombies.
The MallZombies2.u is the zombie mutator. It is embedded into the map but it can be used into your map easily. The zombies do not add any scoring to anyone but they can be killed and telefragged. If you remember the TWT zombies then you know I removed the mouse sensitivity adjusting shit that ruined them for so many people. They also won't go mucking with the lights either. Zombies don't affect lights, that's ghosts. Get your undead straight, geesh.
If you use the Mallzombies just add the mut to your map and make sure there are plenty of pathnodes. At any given time there will be 400 zombies in your map, scattered around the pathnodes in groups of three or four. They will find and chase (if you can call it that) any player or bots. I added a bunch of new skins and colorations to add less redundancy but the models are "weak" in that they render not as crisply as a normal mesh. The up side to this is that there can be 400 in your map and not lag it at all.
The map can be seen in the first part of this vid for another mod: http://www.youtube.com/watch?v=KXmdzgt6sR4
Download both
MallZombie source included