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Old 8th Mar 2012, 08:20 PM   #61
Rambowjo
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Also their understanding of physics is screwy. I'm fine with inheritance, but strafing should not throw your projectile off target by 20ft when the target is 50ft away
Actually it should, that is exactly how inheritance works. The problem with the game is that it does not have 100% inheritance, but 50%. What you are suggesting is an inaccurate representation of real world physics.

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Old 8th Mar 2012, 09:22 PM   #62
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Old 8th Mar 2012, 10:41 PM   #63
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physics is hard
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Old 9th Mar 2012, 01:40 AM   #64
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What is vector addition
50% inheritance:



Projectile moves through the side of the barrel of the gun.



100% inheritance:



Projectile follows perfectly, like it should.


This is also why you can throw things around inside a moving car, without things flying off backwards. One could argue that 50% is a simulation of air resistance, but that is a very lazy and inaccurate solution. Air drag wouldn't apply inside a gun, and how much it affects a projectile would gradually rise, not just put an instant reduction on its speed.
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Old 9th Mar 2012, 03:42 PM   #65
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This game really needs ranked servers.
I don't think I've ever seen proper ranked matches in a game, ever, except for Starcraft 2 and LoL Ranked Teams (not solo).

Have you?

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50% inheritance:
Wow, that's retarded. Small interest in game suddenly gone.

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Old 9th Mar 2012, 04:49 PM   #66
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Matchmaking is very hard to do yes, but then I've never seen an FPS game attempt it. I imagine they will have to base it off of personal stats. Their accolade system will serve as a great way to figure out how much good a person is doing for a team, although there needs to be made a few adjustments, like returning a flag at a bad time. Killing people also has to be a little less rewarding. A pathfinder spending the entire game killing people in the enemy base isn't really doing anything good, because people respawn in 5 seconds, right next to where they died nearly.

To be fair, nearly all other games use 0% inheritance, except for some rare circumstances, like when flying helicopters and jets in games like Battlefield. No weapons in Quake or Unreal used it.

Tribes uses the inheritance system, because otherwise fighting at high velocities would pretty much be impossible. Most of the older games in the series also used 50%, which is basically why they are also doing it in T:A, even though there is large amount of people arguing for 100% in the community.

New trailer for the game:

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Old 9th Mar 2012, 06:00 PM   #67
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CoD has matchmaking... every FPS on consoles has matchmaking.
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Old 9th Mar 2012, 06:09 PM   #68
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CoD has matchmaking... every FPS on consoles has matchmaking.
I wouldn't be surprised if that stuff works off of their ranks/levels, and not how good they actually are. StarCraft II, LoL and WoW all work with ELO ratings, that use fairly elaborate systems to figure out how good a player and his team is.
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Old 17th Mar 2012, 10:15 PM   #69
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Just started playing this game a day or so before open beta. I love it. Playing with some old Fourth and Notorious guys from 2k4 and having a ton of fun so far.

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Old 17th Mar 2012, 11:47 PM   #70
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Old 9th Apr 2012, 05:32 PM   #71
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So I finally played this for the first time last night after being in the beta for months.

And I'm happy to say it is actually quite good and extremely fun. Skiing is awesome, probably the best of any Tribes game. The Spinfuser is a real joy to use. Jetpack doesn't feel gimped and weak. I'll be playing more of this.
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Old 10th Apr 2012, 12:09 AM   #72
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To be fair, nearly all other games use 0% inheritance, except for some rare circumstances, like when flying helicopters and jets in games like Battlefield. No weapons in Quake or Unreal used it.
Ah true, but it's kind of a weird compromise to only go half way, either do the whole thing or nothing! >< I'm sure it's easy to get used to any way it or any game is set up, but still, weird choice.

I'm down to try the game now though since Brizz says it's fun and I recently uninstalled LoL and made myself quit, for various reasons.

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Old 10th Apr 2012, 12:31 AM   #73
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Problem is I think HiRez's definition of "inheritance" is a bit off, even at 50%
Even just strafing the discs seem to be affected much more than 50% of your strafing speed
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Old 10th Apr 2012, 06:11 AM   #74
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Problem is I think HiRez's definition of "inheritance" is a bit off, even at 50%
Even just strafing the discs seem to be affected much more than 50% of your strafing speed
Nah, it does indeed inherit 50% of your speed when strafing. Some people have suggested that inheritance should be turned off at walking velocities, although compensating for the inheritance even at that speed doesn't take that much getting used to, really.

When private servers come out, we can turn on 100% inheritance, if we want. I'm probably going to stick to those servers.
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Old 12th Apr 2012, 02:20 PM   #75
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If anyone is thinking of trying this it'd be great if you could use this link to sign up.
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Old 12th Apr 2012, 02:38 PM   #76
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Old 12th Apr 2012, 02:38 PM   #77
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Point is, the game is out.
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Old 12th Apr 2012, 07:51 PM   #78
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Old 12th Apr 2012, 08:52 PM   #79
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Read about Release date due today.
Downloaded the game.
Played the game - noticed there was something up with the framerates/mouse smoothness.
Google'ed it up - nothing relevant.
Came to the conclusion I was the only player on this planet getting trash framerates (30 fps-ish) on any settings running on Core i7 / GTX 570.
Said **** it.
And now I am posting this on BUF - what a shame.
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Old 12th Apr 2012, 10:12 PM   #80
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I've had nothing but framerate issues with T:A and I(as well as many others) have brought it up many times
I've even had framerates dip to near slideshow while inside tunnels

HiRez just sucks ass at optimizing, both their coders and their mappers
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