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Old 1st Jul 2011, 03:28 AM   #21
KDR_11k
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Quote:
Originally Posted by Kyllian View Post
Hasn't been that bad unless the ping gets high
Of course the sheer speed people can move doesn't always help
On my connection it's always high enough to mess up weapons like the shotgun. I think it affects others as well, dropping a jammer beacon greatly reduces the number of hits I take to the point where getting killed with bullets while moving is extremely rare.
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Old 1st Jul 2011, 10:27 AM   #22
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omg stop the madness! this group is working on an awesome looking UDK game and youse are talking zeroping? lol

I was never into the whole giant robot mech thing but those environments and the models look fantastic, excellent artwork - keep up the good work Hawken project team!!
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Old 1st Jul 2011, 02:54 PM   #23
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Let's get back on topic!

What kind of lag compensation do you think Hawken uses?

j/k, sorry I contributed to our descent into hit detection politics.

If this game continues to look so cool I'll probably pick it up.
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Old 1st Jul 2011, 04:01 PM   #24
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Quote:
Originally Posted by KDR_11k View Post
On my connection it's always high enough to mess up weapons like the shotgun. I think it affects others as well, dropping a jammer beacon greatly reduces the number of hits I take to the point where getting killed with bullets while moving is extremely rare.
Yea, the shotgun is screwy in itself as I think it's projectile based instead of hitscan
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Old 2nd Jul 2011, 12:45 AM   #25
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Originally Posted by Sir_Brizz View Post
You should just do full client side so that the hilarity of ZeroPing can ensue again.

1) Connect to server.
2) Pick up sniper rifle.
3) disconnect Ethernet.
4) run around and headshot everyone.
5) reconnect Ethernet.
6) M-M-M-M-MONSTER KILLL
*dies
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Old 2nd Jul 2011, 02:06 AM   #26
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Quote:
Originally Posted by Sir_Brizz View Post
You should just do full client side so that the hilarity of ZeroPing can ensue again.

1) Connect to server.
2) Pick up sniper rifle.
3) disconnect Ethernet.
4) run around and headshot everyone.
5) reconnect Ethernet.
6) M-M-M-M-MONSTER KILLL
Fact: This is how most console shooters work.

No, really. I wish I was joking.

I also played Phantasy Star Universe for a bit which I think did the same thing. There was a period where I was on a spotty wireless net, but I didn't notice whenever I got lagspikes. I could run around and shoot stuff just fine and they would take damage, but they would all die in about 10 second intervals. My friend said on his screen I would be standing still, then fly around the room like a wtfninja and just oneshot everything.
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Old 2nd Jul 2011, 02:22 AM   #27
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Quote:
Originally Posted by Fuzzle View Post
Fact: This is how most console shooters work.

No, really. I wish I was joking.
This is why I like server-side hitreg at all times
Try a lagswitch with a dedi and all you'll get is timed out
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Old 5th Jul 2011, 04:02 PM   #28
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Appears like player characters poly'd in mech suits with Mr Pants excessive overkill and low grav thrown in. Not that isn't fun

IMO a "real" mech game requires gameplay that features hit damage by location so various appendages can be blown off or hot swapped for upgrades. Think walking/flying robo-tanks rather than battle suits with jet packs.

For an indie game, the trailers look good. Hope it's priced right for a test drive
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Old 28th Aug 2011, 11:01 AM   #29
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The game's not even finished, but someone already snatched the movie rights to it... o_O;

What's next - a movie based on Battle-freaking-ship?

Oh, wait...

np: Dave I.D. - There's A Kingdom For That (Response)
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Old 28th Aug 2011, 11:17 AM   #30
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Pretty telling about the amount of 'creativity' and 'originality' in Hollywood these days
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Old 31st Aug 2011, 09:26 AM   #31
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Old 1st Mar 2012, 07:19 PM   #32
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We've updated PlayHawken.com with new content and we have a new video of gameplay footage (just released today)!

Check it out: http://youtu.be/XFbTYybOHtM
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Old 12th Dec 2012, 03:09 PM   #33
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The website is down due to it going open beta. At least as far as what I can tell. May want to wait a bit, but the game IS out in open beta now.
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