disconnect
SET ut_EIGHTBALL bMeshEnviroMap true
SET ut_EIGHTBALL TEXTURE Eight_t
summon u
SET ut_flakcannon bMeshEnviroMap true
SET ut_flakcannon TEXTURE GOLDSKIN2
SET MINIGUN2 bMeshEnviroMap true
SET MINIGUN2 TEXTURE Mini_t4
SET PULSEGUN bMeshEnviroMap true
set pulsegun texture UnrealShare.Belt_fx.ShieldBelt.Greenshield/none
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE ASMD_t3
sET IMPACTHAMMER bMeshEnviroMap true
sET IMPACTHAMMER texture JImpactHammer1
SET TRANSLOCATOR TEXTURE tloc2
SET TRANSLOCATOR bMeshEnviroMap true
set enforcer bMeshEnviroMap true
set enforcer texture HUDWeapons
set ripper bMeshEnviroMap true
set ripper texture JRazorw
set shockrifle pickupmessage « shocK »
set pulsegun pickupmessage « pulse »
set minigun2 pickupmessage « mini »
set ut_flakcannon pickupmessage « flak »
set ut_eightball pickupmessage « rl »
set thighpads pickupmessage 50A»
set armor2 pickupmessage 100A»
set ut_shieldbelt pickupmessage BeLT»
set udamage pickupmessage Amp»
set translocator Deathmessage %k TELE`FRAG`ed » %o
set enforcer Deathmessage %k ENF`ed » %o
set decapitationmessage decapitationstring -d¤ w¤r4-
SET VictimMessage YouWereKilledBy
SET VictimMessage KilledByTrailer
set KillerMessagePlus drawcolor (r=10,g=190,b=20,a=100)
set DeathMessagePlus drawcolor (r=0,g=255,b=255,a=20)
Set killermessageplus ypos 79
set killingspreemessage ypos 0
set ctfmessage returnred = ·r3turn RED·
set ctfmessage returnblue = ·r3turn BLUE·
set ctfmessage returnedred RED = ·r3turned·
set ctfmessage returnedblue BLUE = ·r3turned·
set ctfmessage capturered = ·captured RED·
set ctfmessage captureblue = ·captured BLUE·
set ctfmessage hasred = ·has RED·
set ctfmessage hasblue = ·has BLUE·
set ctfmessage droppedred = ·dropped RED·
set ctfmessage droppedblue = ·dropped BLUE·
set ctfmessage2 youhaveflagstring ·~·\ You GoT a. FlaG !! /·~·
summon UT_greenbloodpuff
set UTSmokeTrail drawtype DT_spriteanimonce
set UTSmokeTrail texture unrealshare.smokeblack.bs2_a03
set UTSmokeTrail style sty_modulated
set UTSmokeTrail drawscale 6
set LightSmokeTrail mesh none
set LightSmokeTrail drawtype DT_spriteanimonce
set LightSmokeTrail texture unrealshare.smokeblack.bs2_a00
Set LightSmokeTrail STYLE STY_MODULATED
set LightSmokeTrail drawscale 4
summon unrealshare.SpikeExplosion
set pbolt spriteanim UnrealShare.Effect15.FireEffect15/unrealshare.Belt_fx.Invis/UNREALSHARE.SKEFFECT.SKJ_A00/Impact_a01/tranglowy/g2r_a04
set starterbolt spriteanim UnrealShare.Effect15.FireEffect15/I_TeamG/Impact_a01/tranglowy/g2r_a04
set Pbolt MESH MINITRACE
set pbolt style sty_translucent/MODULATED
Set pbolt DRAWSCALE 1.3
Set pbolt PREPIVOT (X=1,y=1,Z=3)
set starterbolt mesh minitrace\pbolt\Shockbm
set starterbolt style sty_masked
Set starterbolt DRAWSCALE 0.6
Set starterbolt PREPIVOT (X=1,y=1,Z=3)
set pbolt bMeshEnviroMap true
set starterbolt bMeshEnviroMap true
set pbolt style sty_translucent
Set pbolt texture UnrealShare.Belt_fx.ShieldBelt.Greenshield
Set STARTERbolt texture UnrealShare.Effect15.FireEffect15
set starterbolt texture UnrealShare.Effect7.MyTex16
set plasmasphere drawscale 0.13
set plasmasphere TexTURE UnrealShare.Effect15.FireEffect15
SET plasmacap DRAWSCALE 0.33
set plasmahit TexTURE UnrealShare.Effect15.FireEffect15
set plasmahit drawscale 0.15
summon UTrocket
summon UnrealShare.Grenade
SUMMON UnrealI.Minigun
summon unreali.CannonBolt
summon unreali.Tracer
set mtracer bMeshEnviroMap true
set mtracer drawscale 1.12
summon unrealshare.RINGEXPLOSION3
set mtracer texture UnrealShare.Effect55.fireeffect55
2.
summon unrealshare.SmokePuff
set mtracer texture UnrealShare.SEffect1.Smoke1
set minigun2 ThirdPersonMesh UnrealI.SMini3
set minigun2 AltFireSound UnrealI.Minigun.AltF1
Set minigun2 Muzzleflashscale 0.3
set MTracer lighthue 170
Set mtracer SKIN JGREEN
set MTracer mesh minitrace
set minigun2 MuzzleflashTEXTURE UTFLARE4
set botpack.MTracer lighthue 160
set botpack.MTraceR PREPIVOT (X=3,y=3,Z=6)
SET MINIGUN2 MUZZLEFLASHTEXTURE UNREALSHARE.SKEFFECT.SKJ_A00
set minigun2 MuzzleScale 0
SET SNIPERRIFLE MuzzleScale 0
SET SNIPERRIFLE MuzzleFlashTexture TRANGLOW
SET ENFORCER MuzzleScale 0
SET ENFORCER MuzzleFlashTexture SPARKY
SET ut_FLAKCANNON MuzzleSCALE 0
SEt bioglob TEXTURE Impact_a01
set biosplash TexTURE fglow_a00
set ut_biogel TexTURE MuzzyPulse
set ut_biogel lighthue 100
set ut_biogel lightradius 5
set ut_biogel lightbrightness 160
set light lighteffect le_cylinder
set ut_shieldbelt drawtype dt_sprite
set ut_shieldbelt texture i_teamy
set ut_shieldbelt drawscale 0.8
set udamage drawtype dt_sprite
set udamage texture I_TeamG
set udamage drawscale 1.1
speech 3 5
set UT_ShieldBeltEffect style sty_masked
set UT_SpriteSmokePuff drawscale 1.5
SET UTTELEEFFECT bhidden TRUE
summon UnrealShare.TazerProj
set ut_grenade mesh U
set ut_grenade DRAWSCALE 0.3
set ut_grenade skin whitetexture
set ut_grenade texture whitetexture
set ut_grenade bMeshEnviroMap true
set ut_seekingrocket mesh rocket2
set ut_seekingrocket drawscale 1
set ut_seekingrocket texture Chunk_a00
set ut_seekingrocket bunlit 1
set ut_seekingrocket rotationrate (roll=20)
set ut_seekingrocket prepivot (x=3,y=3,z=5)
set rockettrail bhidden 0
Set RocketTrail DRAWTYPE DT_MESH
Set RocketTrail MESH TAZERPROJA
Set RocketTrail DRAWSCALE 0.66\
Set RocketTrail SKIN utflare4
set RocketTrail TEXTURE tranglow
set RocketTrail prepivot (x=3,y=3,z=5)
SET ROCKETTRAIL STYLE STY_MODULATED
set rocketmk2 prepivot (x=3,y=3,z=5)
SUMMON EARTH
summon u
summon utchunk
summon utchunk1
summon utchunk2
summon utchunk3
summon utchunk4
set utchunk MESH EARTH1
set utchunk1 MESH earth1
set utchunk2 MESH EARTH1
set utchunk3 MESH earth1
set utchunk4 MESH EARTH1
set utchunk drawscale 0.14
set utchunk1 drawscale 0.145
set utchunk2 drawscale 0.14
set utchunk3 drawscale 0.145
set utchunk4 drawscale 0.14
set utchunk SKIN Chunk_a00
set utchunk1 SKIN Chunk_a00
set utchunk2 SKIN Chunk_a00
set utchunk3 SKIN Chunk_a00
set utchunk4 SKIN Chunk_a00
set utchunk LIFESPAN 1.5
set utchunk1 LIFESPAN 1.5
set utchunk2 LIFESPAN 1.5
set utchunk3 LIFESPAN 1.5
Set utchunk4 LIFESPAN 1.5
set utchunk STYLE STY_NORMAL
set utchunk2 STYLE STY_NORMAL
Set utchunk4 STYLE STY_NORMAL
set chunktrail ScaleGlow 1
set chunktrail lifespan 0.6
SET CHUNKTRAIL drawscale 1.6
SET CHUNKTRAIL DRAWTYPE DT_MESH
set chunktrail mesh utringex
Set CHUNKTRAIL SKIN unrealshare.Belt_fx.Invis
summon unreali.FlakCannon
set UT_flakcannon prepivot (x=0.2,y=0.2,z=-6)
set ut_flakcannon PlayerViewMesh unreali.flak
SUMMON UnrealShare.BallExplosion
set ut_flakcannon TEXTURE UnrealShare.Effect6.FireEffect6
set ut_flakcannon STYLE STY_NORMAL
SET WETTEXTURE MACROTEXTURE unrealshare.Belt_fx.Invis
set translocator statusicon unrealshare.Belt_fx.Invis
set enforcer statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_biorifle statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set shockrifle statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set pulsegun statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set minigun2 statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_flakcannon statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set ut_eightball statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set sniperrifle statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ripper statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set warheadlauncher statusicon uwindow.whitetexture
set impacthammer statusicon unrealshare.Belt_fx.Invis
set botpack.tournamentweapon shakemag 0.000000
set botpack.tournamentweapon shaketime 0.0000
set botpack.tournamentweapon shakevert 0.000000
set teamsaymessageplus greencolor (g=255,r=255)
set teamsaymessageplus lightgreencolor (g=255,r=255)
set teamsaymessageplus cyancolor (g=0,r=255,b=0)
_____________________________________________
___________________________________________________________________
SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3
set shockrifle texture UnrealShare.Belt_fx.ShieldBelt.BlueShield
SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
set shockbeam style sty_masked
set shockbeam drawscale .03
SET SHOCKPROJ DRAWTYPE DT_SPRITE
SET SHOCKPROJ bMeshEnviroMap TRUE
SET SHOCKPROJ STYLE STY_MASKED
SET SHOCKPROJ TEXTURE unrealshare.effect1.fireeffect1U
SET SHOCKPROJ DRAWSCALE 0.5
Set shockexplo DRAWSCALE 0.7
summon unrealshare.RINGEXPLOSION
set ut_comboring skiN UnrealShare.Effect50.FireEffect50
set ut_comboring skiN UnrealShare.Effect50.FireEffect50
summon unrealshare.RINGEXPLOSION2
set ut_ringexplosion4 SKIN UnrealShare.Effect51.MyTex3
set ut_ringexplosion4 SKIN unrealshare.Belt_fx.Invis
sET ut_ringexplosion4 PREPIVOT (X=3,y=3,Z=0)
+
SUMMON shockriflewave
summon unrealshare.SpikeExplosion
set shockriflewave bMeshEnviroMap TRUE
set shockriflewave texture UnrealShare.Effect50.FireEffect50
SET SHOCKrifle STYLE STY_masked
### weapon center ###
sET IMPACTHAMMER PREPIVOT (X=0.2,y=0.2,Z=-0.7)
sET TRANSLOCATOR PREPIVOT (X=-0.3,y=-0.3,Z=-6)
sET enforcer PREPIVOT (X=0.4,y=0.4,Z=-1.6)
sET ut_biorifle PREPIVOT (X=0.1,y=0.1,Z=-6)
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
sET pulsegun PREPIVOT (X=0.1,y=0.1,Z=-6)
sET ripper PREPIVOT (X=0.1,y=0.1,Z=-6)
sET minigun2 PREPIVOT (X=0.13,y=0.13,Z=-6)
sET UT_flakcannon PREPIVOT (X=0.1,y=0.1,Z=-6)
sET UT_eightball PREPIVOT (X=0.2,y=0.2,Z=-6)
sET SNIPERRIFLE PREPIVOT (X=0.2,y=0.2,Z=-6)
SUMMON LIGHTBOX
SET LIGHTBOX BHIDDEN 1
SET LIGHTBOX MESH NONE
rmode 5
summon unrealshare.asmd
set impacthammer texture UnrealShare.SEffect3.SmokeEffect3
flush
set UWindowDialogControl font 1
set UWindowDialogControl TextColor (r=255,g=255,b=255,a=0)
set UWindowDynamicTextArea textcolor (r=0,g=255,b=0,a=0)
SET UWindowLookAndFeel MISC shockt1
say Unreal Tournament 1999 colored by [Sith]BIOLY[CK]
set uwindowconsolewindow windowtitle System Console UT`99 colored by b1o
set chnullhud escmessage Unreal Tournament 1999 tweaked by [Sith]BIOLY[CK]
reconnect