Twelve or thirteen years ago, BeyondUnreal's original home was just starting to take off. Around that same time, Duke Nukem Forever switched to the Unreal Engine and began a long and troubled development cycle. Around 2009 Gearbox Software reached out to the floundering 3D Realms and helped shove the final product towards the finish line, acquiring the rights to Duke along the way.
So here we are with game in hand. Good? Bad? Both? The game is selling very well and critics and fans are sharply split. Check out our review for one opinion.
So here we are with game in hand. Good? Bad? Both? The game is selling very well and critics and fans are sharply split. Check out our review for one opinion.