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Old 3rd May 2011, 03:23 PM   #1
Plumb_Drumb
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First patch released

Quote:
Allows matchmaking for users purchasing downloadable Anarchy maps (Gun Sonata DLC Pack)
Fix for experience gains bar sometimes overlapping its UI space after matches during XP Multiplier Events
Fix for the Team version of the Double Penetration skillshot not appearing when used against Challenge enemies in some cases
Fix for the MOTD sometimes scrolling too fast after game launch
Anarchy Environmental Skillshot points are now accurate in the Multiplayer Skillshot Database
A player's Quick Match lobby will now properly recover to display "Searching" if the other players in the lobby leave during the map vote tally
Fix for extra points appearing in HUD during the Collapsed Building Echo (was causing it to appear as if the player "lost" points when falling through the doors in that Echo)
Fixed an instance of a crash while the game is reloading checkpoint after player death
Players can now exit the game from the title screen by using the ESCAPE key
Fix for certain resolutions lowering performance (FPS)
Fixes to enforce 2-way muting rules that were not being respected under different circumstances
Now I'd like do see if it's playable at my native resolution
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Old 3rd May 2011, 04:23 PM   #2
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Bulletstorm still misses:

- an actual bulletstorm
- non-linearity
- longer campaign
- more than 2 weapons at a time are needed for a game that praises kill with skill
- a keyboard configuration that wasn't designed by mentally handicapped (reload/open)
- jumping
- a good story that fits the theme
- versus game modes


Apart from that the game is decent.

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Old 3rd May 2011, 04:25 PM   #3
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Quote:
Originally Posted by Northrawn View Post
Bulletstorm still misses:

- an actual bulletstorm
- non-linearity
- more than 2 weapons at a time are needed for a game that praises kill with skill
- jumping

- good story
- Versus game mode

Sounds exactly like what the game doesn't need to me.
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Old 3rd May 2011, 04:49 PM   #4
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opinions here and here but

Anyway, is the patch available only throughout GFWL/Steam?
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Old 3rd May 2011, 06:21 PM   #5
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I don't know. I got it through Steam.

And by the way, 1440x900 is working with great framerates now, so it looks like the "divisible by 8" thing really is fixed.
It still has letter boxing, but I only noticed because I was looking to see if it changed, so obviously it's not a big deal for me.
They must want it that way for some reason.
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Old 3rd May 2011, 07:46 PM   #6
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Still, it fixed virtually nothing else. 2 months on DLC + a patch that fixes a minority problem. This game is dead...
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Old 3rd May 2011, 08:28 PM   #7
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With Snoop Dog as their sponsor or something, there's no way this game is DEAD. Obviously.
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Old 3rd May 2011, 08:29 PM   #8
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Still, it fixed virtually nothing else. 2 months on DLC + a patch that fixes a minority problem. This game is dead...
The game was dead long ago.
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Old 3rd May 2011, 09:20 PM   #9
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yeah, there wasn't much to keep it alive.
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Old 3rd May 2011, 09:50 PM   #10
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No/poor developer support = dead. I suppose I shouldn't have expected more since the last GFWL game that PCF made got really terrible support and was essentially dead soon after it came out (Gears PC). Truth be told, I have yet to see a GFWL game that gets nearly the support that it needs, since every one that I've played aside from Arkham Asylum has had major issues that never got attention.
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Old 4th May 2011, 03:36 AM   #11
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No/poor developer support = dead. I suppose I shouldn't have expected more since the last GFWL game that PCF made got really terrible support and was essentially dead soon after it came out (Gears PC). Truth be told, I have yet to see a GFWL game that gets nearly the support that it needs, since every one that I've played aside from Arkham Asylum has had major issues that never got attention.
Take it up with MS. Last I knew they were always getting in the way of patches and fixes getting out in a decent time
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Old 4th May 2011, 03:49 AM   #12
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I'm not sure anyone plays this game at all now anyway.
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Old 4th May 2011, 08:09 AM   #13
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... and was essentially dead soon after it came out (Gears PC).
That would have been without the editor support. The game did a MUCH longer road all thanks to that.
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Old 4th May 2011, 08:35 AM   #14
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It still only had a handful of people playing it a few weeks in.
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Old 4th May 2011, 03:44 PM   #15
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there are still plll playing it
but i end up at a server with bad connection
and some 1 is making bad sound in there mic s
end the is no server browser so online play is not fun
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Old 4th May 2011, 03:47 PM   #16
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Originally Posted by Sir_Brizz View Post
It still only had a handful of people playing it a few weeks in.
Yeah well. GFWL, game specifically designed for consoles (Feels far more natural with a X360 controller in hands) and a PC release 1 year after the X360's.

There was no way to appeal PC gamers. The game would not sell properly.
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Old 5th May 2011, 02:04 AM   #17
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Quote:
Originally Posted by silentlykiller View Post
there are still plll playing it
but i end up at a server with bad connection
and some 1 is making bad sound in there mic s
end the is no server browser so online play is not fun
I am sure that there is a message hidden in that.



EDIT:
Found the message: Drugs are bad.
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Old 8th May 2011, 05:53 AM   #18
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wow you did it you win a cookie
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Old 9th May 2011, 01:32 AM   #19
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well, I can't play it at all now, thanks to GFWL crashing on startup.
This is the the fourth time in the past two months I've had problems with that thing and now I can't seem to make it work again.

Wonderful.
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Old 10th May 2011, 01:58 AM   #20
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Quote:
Originally Posted by Northrawn View Post
Bulletstorm still misses:

- an actual bulletstorm
Ah yes, I thought the name was supposed to be Bulletstorm and not QTEstorm...
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