Features:
Import a Unreal2 Golem (.gem) object file in to Blender editor, including the vertex maps such as UV, Morph, Color and Weight maps, bons hierarchy etc.
With this script you can export all that good stuff from Unreal 2 engine.
Version: 1.0 initial
Support:
-Blender 2,56
-UV Texutre
-Weight
-Armature Bones
-Material ID
-Aniation not supported
Bug - fix:
See ReadMe...
Download:
Pyton script - http://www.fileplanet.com/files/210000/218549.shtml
Blender - http://www.blender.org/download/
Update March 2011.
New Version: 2.0 - http://www.fileplanet.com/files/210000/219134.shtml
- BuildIn exporter
- Some optimisations
Update December 2011.
New Version: 2.1 - http://www.fileplanet.com/files/220000/224819.shtml
- Blender 2.59 support
Note: To export those models use BuildIn Exporter (look for option 'Export to .psk' when import) - because Blender has tendency to mess skeleton up... Exporter don't simply convert, he dump origonal model data to .psk (skip Blender interface...). Still animation not supported - ToDo...
Import a Unreal2 Golem (.gem) object file in to Blender editor, including the vertex maps such as UV, Morph, Color and Weight maps, bons hierarchy etc.
With this script you can export all that good stuff from Unreal 2 engine.
Version: 1.0 initial
Support:
-Blender 2,56
-UV Texutre
-Weight
-Armature Bones
-Material ID
-Aniation not supported
Bug - fix:
See ReadMe...
Download:
Pyton script - http://www.fileplanet.com/files/210000/218549.shtml
Blender - http://www.blender.org/download/
Update March 2011.
New Version: 2.0 - http://www.fileplanet.com/files/210000/219134.shtml
- BuildIn exporter
- Some optimisations
Update December 2011.
New Version: 2.1 - http://www.fileplanet.com/files/220000/224819.shtml
- Blender 2.59 support
Note: To export those models use BuildIn Exporter (look for option 'Export to .psk' when import) - because Blender has tendency to mess skeleton up... Exporter don't simply convert, he dump origonal model data to .psk (skip Blender interface...). Still animation not supported - ToDo...
Last edited: