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#1 |
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Movable SM that reacts to explosion damage?
I'm actually mapping for Tribes:Vengeance (yes, a few of us still play it), which runs on a modified UE2.5. I was wondering if it was possible to make a movable staticmesh that responds to explosion damage? I want to make objects that can be knocked around with projectiles.
By the way, T:V is now free to download and play without a key.
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#2 |
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Sounds like you want a Mover or KActor.
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Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Well I've tried making a mover and setting to PHYS_Havok, it will bounce off the buckler which has a scripted knockback effect to it, but not any other kind of weapon will move it. I'm still not sure how to go about adding a kactor in TVed, the context menu option isn't there.
I do know that TVed is very limited in comparison to UnrealEd, but it seems possible.
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Last edited by Skeptic; 2nd Feb 2011 at 05:21 PM. |
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