|8th Jan 2011, 06:19 AM||#1|
Create bots AI in Java (for UT2004, UDK, UE2)!
we would like to announce a free toolkit for development of AI of bots in Unreal Tournament 2004 (UT2004), Unreal Development Kit (UDK) and Unreal Engine 2 Runtime (UE2) called Pogamut 3 ( http://pogamut.cuni.cz ).
Multiple game engines provide open scripting languages, which allow users to create scripted AI. External control mechanisms can be connected to many of these games using scripting languages, thereby providing a tool to control in-game characters from the outside. Pogamut 3 utilizes UnrealScript (Unreal Tournament scripting language) and the NetBeans Java platform to provide an out-of-the box development environment for AI of virtual characters inhabiting UT2004/UDK/UE2 worlds.
Pogamut 3 features:
Moreover Pogamut 3 features:
Pogamut 3 purpose:
The intended use of Pogamut platform is twofold. Firstly, Pogamut can be used to teach students about problematics of virtual agent development. Secondly, researchers or enthusiasts can use Pogamut for research or evaluation purposes. Pogamut allows user to fast code virtual character in an virtual world and solve a number of low level problems such as a) connecting to the environment, b) exporting information about the virtual world or c) providing API to control agents and the environment.
Perhaps the best picture about Pogamut's usage can be given by a list of projects which exploit Pogamut in some way:
All the best,
Pogamut 3 team
Last edited by Shadow_knight; 8th Jan 2011 at 05:07 PM. Reason: spellcheck
|artificial intelligence, bots, development, unreal|