Coming in Q1 2011, Dream Casters Duel, an Unreal Tournament 2004 modification eight years in the making. Michael Kelley has poured 14 character models, 282 static meshes, 350 textures, over 300 animations, a soundtrack, sound effects, and countless promotional materials including a comic book into this labour of love! Keep your eyes out for this one and drop by the Dream Casters Duel ModDB page or website for more. Good luck, Mike!
DreamCasters' Duel fuses an anime-styled, cel-shaded 3rd person shooter with elements of a side-scrolling fighting game. Adrift in slightly surreal landscapes, players will have to fight hand-to-hand or seek power-ups to build their character's "concentration" levels. With sufficient concentration, characters can then do battle with whatever weapons can be dreamed up; a school girl's teddy bear can come to life and assist in combos, piranhas can be called from thin air to devour an opponent, and bikini-clad mini-gun toting mercenaries can be summoned to run-and-gun down the enemy. Running-and-gunning is also made possible through concentration; characters can tear up the maps using telekinesis and projectile attacks to build their combo meter. Combos and kill streaks will will focus your concentration enough to perform spectacular, character-specific finishing moves. When the dust settles, you'll be able to tell the winner as the character who hasn't been completely obliterated...