![]() |
|
|
#21 | |
|
Quote:
http://www.remedygames.com/company/history I couldn't find a exact date quick like about when rockstar aquired the IP but I did find this. http://www.eurogamer.net/articles/3d...max-payne-film and http://en.wikipedia.org/wiki/Remedy_Entertainment
__________________
In the original unity of the first things lies the secondary cause of all things, with the germ of their inevitable annihilation. ~ Edgar Allan Poe
|
||
|
|
|
|
|
#22 |
|
So if Remedy isn't involved, that means Sam Lake isn't involved....which isn't good at all.
__________________
See I made it from home, see I made it alone
And all these peasant mother****ers take shots at the throne Time after time, again and again They wanna see a nigga lose but I’m destined to win |
|
|
|
|
|
|
#23 |
|
First Max Payne had Sam Lake and 3dr - and it was good.
The second Max Payne had Sam Lake - and it was ok. No Sam Lake and no 3dr = fat brazillian Max Payne A.K.A. WTFnH.
__________________
In the original unity of the first things lies the secondary cause of all things, with the germ of their inevitable annihilation. ~ Edgar Allan Poe
|
|
|
|
|
|
|
#24 |
|
Wikipedia disagrees
![]() http://en.wikipedia.org/wiki/Max_Payne Well, about Rockstar's involvement anyway. Granted they only made the ports.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
|
#25 | |
|
Quote:
Take 2 bought out the Gathering in may of 2000, they already owned Rockstar. Rockstar wasn't listed as a dev on the ps2 game (and I would guess the xbox and GBA also) but as publisher. Which sounds like a typical internal move for Take Two. I.E. they were already making a bid for the IP or trying to make a future bid stronger. http://en.wikipedia.org/wiki/Take-Two_Interactive http://en.wikipedia.org/wiki/Rockstar_games http://en.wikipedia.org/wiki/Gathering_of_Developers Basicly Rockstar had nothing to do with making Max payne the great game it is. But are quite possibly the reason Max Payne 2 lacked the depth of the first game as rockstar stepped into the role 3dr had filled previously. And are wholely responsible for the crap it became with Max Payne 3.
__________________
In the original unity of the first things lies the secondary cause of all things, with the germ of their inevitable annihilation. ~ Edgar Allan Poe
Last edited by [GU]elmur_fud; 26th Sep 2010 at 08:08 PM. |
||
|
|
|
|
|
#26 |
|
Just started playing this last night and it's actually really good... so far (I'm only on Chapter 3). Rockstar does a pretty good job with these things. If there is one problem with it it's that Max's voice just doesn't have the same feel, but the gameplay itself is great.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
|
#27 |
|
Just started Chapter 12 and am taking a break.
I tell ya if the last 2 games gave Max a mental breakdown, this one is sure to give him a stroke,heart attack, and diabetes all in one go. The man just cannot catch a break. Playing on normal but good lord you can and will die so easily if you aren't careful. After seeing the dx11 debacle with Arkham City, I was skeptical about how this one would run and I am most certainly surprised. Everything maxed but AA which is set to none and I am getting roughly 30-50 fps. Never seems to dip below 30 that I can tell but it seems fps indicators are kinda bugged with the game at the moment. |
|
|
|
|
|
|
#28 | |
|
Quote:
but it was so iconic
__________________
![]() "Aut inveniam viam aut faciam." |
||
|
|
|
|
|
#29 |
|
I'd really like to play this game, but $60 is still too much for me. I'll probably get it as soon as it goes on sale.
|
|
|
|
|
|
|
#30 |
|
No they didn't change his voice; he just doesn't speak in metaphors all that often anymore.
Last edited by Capt.Toilet; 2nd Jun 2012 at 03:24 PM. |
|
|
|
|
|
|
#31 |
|
I guess I shouldn't say his voice. Despite what someone else in this thread said, McCaffrey is still doing his voice. The writing just isn't quite the same as it was before, but you do have to keep in mind that this takes place years after the last game.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
|
#32 |
|
9 years to be exact
|
|
|
|
|
|
|
#33 | |
|
Just completed it and holy cow was that entertaining.
I know a game is good when I start zoning out and actually feel anger towards the enemy Big Spoiler so no looky
Spoiler Warning! (move mouse over box below to reveal)
Played on medium and social club says it took me 9 hours 6 minutes, though about 30 minutes of that could be cut out just for general ****ing about. Armored enemies in the later chapters are a pain in the ass as headshots are crucial, but they also seem to have 2 types of head gear. This lead to some premature deaths on my part because I didn't make sure they were dead dead. Definitely going back for a second go around to find the remaining clues and such. |
||
|
|
|
|
|
#34 | |
|
Just finished it, it was ****ing epic. It probably took me around 8 hours to finish, I didn't check my social club time.
The gameplay is pretty awesome and the overall presentation is spectacular, but I have to say that this game has some of the best music I've heard in a videogame in years. I'll definitely get the soundtrack if/when it's out.
Spoiler Warning! (move mouse over box below to reveal)
Performance was incredibly good compared to what I was expecting for a mid-2012 title. I have a Core i3 530 overclocked to 3.53ghz, 4GB DDR3-1600, and a 5850 and ran the game @ 1920x1080 with all options at their highest except for AA (off due to 1GB VRAM,) AF at 4x, and Tesselation at High. The game ran at a near-constant 60fps, and only dropped below 50 in a few areas. Last edited by DarkED; 3rd Jun 2012 at 08:20 AM. |
||
|
|
|
|
|
#35 |
|
Yeah, the performance has been great. DX11 on my 5750 is working better than okay.
I'm on Chapter 5 and so far this game is ridiculously hard. I'm playing on Normal and I probably die 2-3 times in every fire fight so far. It's ridiculous.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
|
#36 |
|
hmm.
could you describe what it is that makes the game so hard? even on normal. or maybe why it is you die "2-3 times per fight."
__________________
![]() "Aut inveniam viam aut faciam." |
|
|
|
|
|
|
#37 | |
|
Quote:
-A direct shotgun blast will down you instantly from my experience -Enemies aren't covered in hitboxes, but are rather per pixel. Aiming is very precise and that really comes into play when you deal with armored enemies. -Painkillers are not as abundant as they were in MP2. Most I had ever found at one time was 7 and that was during one chapter. To put into perspective, I could dive head first into enemy encounters in MP2 on hard mode, but this game you don't dare do it unless you have a full bullet time meter. |
||
|
|
|
|
|
#38 | |||
|
Quote:
![]() Quote:
Quote:
Last edited by DarkED; 3rd Jun 2012 at 08:24 AM. |
||||
|
|
|
|
|
#39 |
|
Oh and I forgot to mention that this game uses a checkpoint system so no quick saves this time around. Even MP2's limited save system for the hardest mode was easier than Normal MP3
I fathom to think what hardcore and old school are going to be like. |
|
|
|
|
|
|
#40 |
|
Yeah, same. It takes quite a bit of thought in every scenario to figure out what the best way to advance is. In MP1/2 you could just sit still and think through your strategy a bit, but in MP3, you have to think quick and make it count. Also, yeah, the painkillers. I almost always have zero (from LMS situations) and hardly ever find more. If you die enough times, you get 1 bottle. Wow....
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
![]() |
| Tags |
| move this thread to games subforum, payne - to the max |
| Thread Tools | |
| Display Modes | |
|
|