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#1 |
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Registered User
Join Date: Oct. 19th, 2009
Posts: 23
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Question about *Trigger/*ZoneTrigger
I can;'t get my *ZoneTrigger to trigger a MessageTrigger (and yes I know the ZoneTrigger includes a simple player message system, but I don;t want to use that.).
I set *ZoneTrigger -> Events -> Event to "Proximity1" and MessageTrigger -> Events -> Tag to "Proximity1", but the MessageTrigger doesn't seem to get triggered at all. Anyone got an idea what I am doing wrong? I think it may have something to do with the description of *Trigger (superclass of *ZoneTrigger): "Trigger: senses things happening in its proximity and generates sends Trigger/UnTrigger to actors whose names match 'EventName'.", but I don;t get what the developers mean with this description. I tried to rename the Event and Tags to "MessageTrigger5", the name of the MessageTrigger but that doesn't work either. |
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#2 | |
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A ZoneTrigger triggers only ZoneInfo actors with a Tag name matching the ZoneTrigger's Event name, nothing else. The only ZoneInfo that actually reacts to triggering is a WarpZoneInfo with more than one destination.
A regular Trigger triggers non-static actors and static NavigationPoint actors with a Tag name matching the Trigger's Event name. Note that triggering does not involve an actor's Name value at all.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Registered User
Join Date: Oct. 19th, 2009
Posts: 23
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Thanks! So I was just using the wrong trigger...
Babs out! |
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