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Old 11th Aug 2010, 06:13 PM   #1
Bloodyboy
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Jailbreak Bloody Mappack
Version: 1.0
Compatibility: UT3 Patched 2.0+, TitanPack and Jailbreak RC+ installed
Description:
After seven years of developping, 4 divorces, 14 index finger tendinitis, triple brain cancers, two suicides, one detox stay, and been kidnapped by a female skaarj during six months on a strange island I'm finally able to release my mappack. It contains 40 maps for the Jailbreak mod on Unreal Tournament 3, I hope you have fun and enjoy!
(Credits in readme)

ScreenShot:


Download:

planetjailbreak.com

Last edited by Bloodyboy; 24th Feb 2014 at 06:58 AM.
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Old 2nd Sep 2010, 07:43 PM   #2
euchreplayer23
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-JB-ColdSpace: Fog looks a little weird, maybe add more at the bases. Remove goliath sound effect from executions. Maybe use leviathan primary effect and sounds.
-JB-DesRock: Execution effect doesn't work everytime.
-JB-LostCause: Suicides when rounds is just about to start, weird. 1out of evert 2 times. Execution effect doesn't work everytime.
-JB-KaneRules: Execution sequence needs to be improved. Maybe attach movable spotlights to the ends of each JB turret. So that the spotlight slowly follows and kills each player. Needs a working arena. JB Locks are 2 close to enemy jail escape points. Not easily defended, nearly impossible. Jail escape spawn locations sometimes spawn u facing the walls. Some starting spawn points face you own lock. Needs Kane's entrance music.
-JB-SnakePerish: Freezes at weird points. 1 time when suciding in arena, other times just random.

I can't remember which map, I think Lostcause. There were little targets that you could hit with weapons fire that acted as switches. I have to replay to find out what they switched though. I like the idea but needs an instant result. Like if you transform into a titan in jail and hit the target with rocketfire it will release your team.

Last edited by euchreplayer23; 2nd Sep 2010 at 07:45 PM.
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Old 7th Sep 2010, 09:06 AM   #3
Bloodyboy
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hi and thank you euchreplayer23 for your freeback
Quote:
Originally Posted by euchreplayer23 View Post
-JB-DesRock: Execution effect doesn't work everytime.
-JB-LostCause: Suicides when rounds is just about to start, weird. 1out of evert 2 times. Execution effect doesn't work everytime.
-I've never noticed this bug, can you send me a screenshot or specify which effect dont work? (jb-desrock has two executions which one without effect)
-There isnt suicides when rounds is just about to start in JB-LostCause (or so I dont understand what you say)

Quote:
Originally Posted by euchreplayer23 View Post
-JB-KaneRules: Execution sequence needs to be improved. Maybe attach movable spotlights to the ends of each JB turret. So that the spotlight slowly follows and kills each player. Needs a working arena. JB Locks are 2 close to enemy jail escape points. Not easily defended, nearly impossible.
Jail escape spawn locations sometimes spawn u facing the walls. Some starting spawn points face you own lock. Needs Kane's entrance music.
-About execution; ok Ill try but I dont see how make it. (at this time)
-Ill try to forcepaths into arena to fix it. (escape fixed in next release)
-"nearly impossible" so is possible, seriously i have no idea to improve it but layout may still be subject to change if I decided to add one or two levels to the map.
-I am not even on the face of the event, one music, why not, an idea?

Quote:
Originally Posted by euchreplayer23 View Post
-JB-SnakePerish: Freezes at weird points. 1 time when suciding in arena, other times just random.
is this really a problem or not?
Quote:
Originally Posted by euchreplayer23 View Post
I can't remember which map, I think Lostcause. There were little targets that you could hit with weapons fire that acted as switches. I have to replay to find out what they switched though. I like the idea but needs an instant result. Like if you transform into a titan in jail and hit the target with rocketfire it will release your team.
-Thank, its a good idea ill try to make it, but I have some difficulty to configure switch when it has more than two entries,

JB-ColdSpace played with bot isnt really fun.
Finaly, have you suggestions to improve gameplay in jb-coldspace and jb-snakeperish, you perhaps like their current layout ?
(personnaly i dont find their layout cozy)

Last edited by Bloodyboy; 7th Sep 2010 at 10:49 AM.
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Old 10th Sep 2010, 11:40 AM   #4
euchreplayer23
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coldspace - The turning colored cylinders are the best part of the level, it just that you/bots don't go down there that much 2 see it. Maybe if you attached the "lock" to a moving elevator like in CTF-strident. It would get you movement on more levels.
Desrock- is the best of the bunch, love the arena at the bottom. Good open layout with some great sniping spots.
Kane - The ring is the best part, make it the key feature, have more windows looking at it. At each base move the lock towards the ring on a walk way, like a cat walk or maybe a luxury box. Something to get the lock out of the main corridor. If were moved nearer to the ring, prisioners would be able to
shoot at campers protecting it. Or campers blast prisioners. I like the ability in other maps to shoot people in prison to boost my totals when I use titan. And it gives people in prison something to do.
Snake- I take it that it has never froze for u in your testing(?) if not then it's just me. Another weird thing is the bots standing over health looking at their feet. Will try to post a pic. Layoutwise: At the locks there is a 2nd level, but nothing really is there to pick up or do. I like the corridors keep them. The bots/me tend to not go into the very centre section where the vest/udamage is (I think that is right). Maybe open that entire centre area by taking down some walls. So you go into the jails, maybe half a walk way right over the pit. Think "Raiders of the lost Ark".
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Old 16th Sep 2010, 11:47 AM   #5
silentlykiller
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thx for the mappap bloodking will oook for the bugs
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Old 16th Sep 2010, 12:30 PM   #6
Bloodyboy
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hi nero! ready to be jailed?)))

thank euchreplayer23, I will provides a large update in some week taking into account your remarks.

Last edited by Bloodyboy; 24th Sep 2010 at 01:57 PM.
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Old 17th Sep 2010, 06:39 AM   #7
DarkSonny
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hey an mappack sounds good mate!

cmon ladies this gametype rocks XD
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Old 17th Sep 2010, 10:00 AM   #8
silentlykiller
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Quote:
Originally Posted by BloodK1nG View Post
hi nero! ready to be jailed?)))
if you no a server or can host e game i am ready xd

ooh and i like the mapwith the dragon in it and that there is a way out
good work
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Old 17th Sep 2010, 10:19 PM   #9
DannyMeister
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Thank you for the hard work you've been putting into custom Jailbreak maps! I'm not going to push hard for anyone to set up public Jailbreak servers until the final version is released. Until then you'll likely have to host a listen server.
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Old 18th Sep 2010, 12:56 PM   #10
silentlykiller
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when is the final of jailbreak andy date,s
well i cant host game too many costums chat too hart too get the all out too
find aserver bloodking 94.47.0.35:8100
back too topic xd

Last edited by silentlykiller; 18th Sep 2010 at 02:02 PM.
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Old 11th Dec 2010, 09:21 AM   #11
Bloodyboy
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Be patient, I work to make jails more fun, to optimizing layout, to fix and fix again my maps.
Thanks all for your patience!
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Old 6th Jan 2011, 01:54 AM   #12
TheIronKnuckle
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Is there a link I'm missing here?
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< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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Old 7th Jan 2011, 10:16 PM   #13
DannyMeister
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Quote:
Originally Posted by TheIronKnuckle View Post
Is there a link I'm missing here?
I believe it was just removed on purpose. He's got newer versions that are being worked on.
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Old 17th Apr 2011, 09:44 AM   #14
Bloodyboy
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Quote:
Originally Posted by DannyMeister View Post
He's got newer versions that are being worked on.
...and will be available with the next public release of the mod.

I updated the preview.
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Old 2nd May 2011, 10:08 AM   #15
silentlykiller
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BikiniBottoMv wow great cant wait for the map pack
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Old 4th Jul 2011, 11:11 AM   #16
Bloodyboy
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Final preview added before the release!
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Old 26th Jul 2011, 05:32 AM   #17
Bloodyboy
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Two bonus map added: JB-Pharke and JB-Sulake

Edit: Screenshot deleted

Last edited by Bloodyboy; 8th Jan 2012 at 01:42 PM.
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Old 26th Jul 2011, 05:34 AM   #18
TheIronKnuckle
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holy **** quake 3 jb resurrection!
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< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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Old 26th Jul 2011, 05:49 AM   #19
Bloodyboy
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I see that you are an JB expert !



Edit: I forgot to say but it's obvious: they are more fun in UT3 than Quake3.^^

Last edited by Bloodyboy; 26th Jul 2011 at 07:14 AM.
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Old 8th Jan 2012, 02:02 PM   #20
Bloodyboy
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New year, new preview
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